Пример #1
0
        /// <summary>
        /// Intializes the arrangement of the children
        /// </summary>
        private void InitializeArrange()
        {
            foreach (UIElement child in FluidElements)
            {
                // Get the child's index in the FluidElements
                int index = FluidElements.IndexOf(child);

                // Get the initial location of the child
                Point pos = layoutManager.GetInitialLocationOfChild(index);

                // Initialize the appropriate Render Transform for the child
                child.RenderTransform = layoutManager.CreateTransform(pos.X, pos.Y, NORMAL_SCALE, NORMAL_SCALE);
            }
        }
Пример #2
0
        /// <summary>
        /// Moves the dragElement to the new Index
        /// </summary>
        /// <param name="newIndex">Index of the new location</param>
        /// <returns>True-if dragElement was moved otherwise False</returns>
        private bool UpdateDragElementIndex(int newIndex)
        {
            // Check if the dragElement is being moved to its current place
            // If yes, then no need to proceed further. (Improves efficiency!)
            int dragCellIndex = FluidElements.IndexOf(dragElement);

            if (dragCellIndex == newIndex)
            {
                return(false);
            }

            FluidElements.RemoveAt(dragCellIndex);
            FluidElements.Insert(newIndex, dragElement);

            return(true);
        }