Пример #1
0
        private bool HeartDialogue(DialogueConditions conditions, out IDialogueWrapper dialogue)
        {
            {
                for (var i = 14; i > 0; i--)
                {
                    if (_conditionRepository.HeartDialogueDictionary.ContainsKey((i, true)))
                    {
                        foreach (var func in _conditionRepository.HeartDialogueDictionary[(i, true)])
                        {
                            dialogue = _factory.CreateInstance <IDialogueWrapper>(func(conditions, i));
                            if (dialogue != null)
                            {
                                return(true);
                            }
                        }
                    }

                    if (conditions.Hearts >= i && CheckIfDialogueContainsKey(conditions.Npc,
                                                                             FluentDialogueBuilder.New(conditions).Season().DayOfWeek().Hearts(i).FirstOrSecondYear().Married().Build(_logger),
                                                                             out dialogue))
                    {
                        return(true);
                    }
                    if (conditions.Hearts >= i && CheckIfDialogueContainsKey(conditions.Npc,
                                                                             FluentDialogueBuilder.New(conditions).Season().DayOfWeek().Hearts(i).Married().Build(_logger),
                                                                             out dialogue))
                    {
                        return(true);
                    }
                }

                dialogue = null;
                return(false);
            }
Пример #2
0
        private bool LastPassDialogue(DialogueConditions conditions, out IDialogueWrapper dialogue)
        {
            if (conditions.Npc.Name.Equals("Caroline") && _gameWrapper.isLocationAccessible("CommunityCenter") &&
                (conditions.Season == Season.Summer && conditions.DayOfWeek == DayOfWeek.Mon))
            {
                dialogue = _factory.CreateInstance <IDialogueWrapper>(
                    conditions.Npc.Dialogue["summer_Wed"], conditions.Npc);
                return(true);
            }

            if (CheckIfDialogueContainsKey(conditions.Npc,
                                           FluentDialogueBuilder.New(conditions).Season().DayOfWeek().FirstOrSecondYear().Married().Build(_logger),
                                           out dialogue))
            {
                return(true);
            }

            if (CheckIfDialogueContainsKey(conditions.Npc,
                                           FluentDialogueBuilder.New(conditions).Season().DayOfWeek().Married().Build(_logger),
                                           out dialogue))
            {
                return(true);
            }

            dialogue = null;
            return(false);
        }
Пример #3
0
        private bool NullIfTruePass(DialogueConditions conditions)
        {
            if (!conditions.Npc.Dialogue.ContainsKey(FluentDialogueBuilder
                                                     .New(conditions).Season().DayOfWeek().Married().Build(_logger)))
            {
                return(true);
            }

            return(false);
        }
Пример #4
0
 private bool FirstPassDialogue(DialogueConditions conditions, out IDialogueWrapper dialogue)
 {
     if (conditions.Season == Season.Spring && conditions.DayOfMonth == 12)
     {
         Console.Write(string.Empty);
     }
     foreach (var useYear in new[] { false, true })
     {
         if (CheckIfDialogueContainsKey(conditions.Npc,
                                        FluentDialogueBuilder.New(conditions).Season().DayOfMonth().Married().FirstOrSecondYear(useYear).Build(_logger),
                                        out dialogue, () => conditions.FirstOrSecondYear == 1))
         {
             return(true);
         }
     }
     dialogue = null;
     return(false);
 }