private void SpawnFlower2() { Flower2 flower2Clone = (Flower2)Instantiate(flower2Prefab, transform.position, transform.rotation); float flower2Size = 0.07f; flower2Clone.transform.SetParent(flower2Parent.transform); flower2Clone.transform.localPosition = new Vector3(UnityEngine.Random.Range(-5f, 5f), flowerParent.transform.position.y, 0f); flower2Clone.GetComponent <Rigidbody2D>().velocity = new Vector2(0, Random.Range(-6, -3)); }
private void FlowerDied(object sender, EventArgs e) { _flower2 = null; }
public void Attack() { _flower2 = new Flower2(danmaku, this, CenterCoordinates); _flower2.Initialize(); _flower2.Died += FlowerDied; }