Пример #1
0
    protected override Const.creature.Index GetMasterIndex() => default; // 0x009AA140-0x009AA150

    public override void OpenFaceWindow(FlowPlayType playType)
    {
    }                                                                    // 0x009AA150-0x009AA1A0
Пример #2
0
    }                                                 // 0x0099D5D0-0x0099D630

    // [IteratorStateMachine] // 0x0061FB90-0x0061FC00
    protected IEnumerator MoveNext_ScriptCall(FlowPlayType type) => default;     // 0x0099D630-0x0099D6B0
Пример #3
0
    protected override Index GetPokemonData() => default;                    // 0x00810B80-0x00810B90

    public override void OpenFaceWindow(FlowPlayType playType)
    {
    }                                                                 // 0x00810B90-0x00810BE0
Пример #4
0
    }                                                            // 0x0099A760-0x0099A8C0

    // [IteratorStateMachine] // 0x0061F960-0x0061F9D0
    private IEnumerator MessageWindow_TagSetOpen(FlowPlayType playType, bool backUI = false /* Metadata: 0x006112E4 */) => default;     // 0x0099A8C0-0x0099A950
Пример #5
0
    private IEnumerator ChoiceWindow_TagSetOpen(FlowPlayType playType, bool backUI = false /* Metadata: 0x006112E5 */) => default;     // 0x0099A980-0x0099AA10

    // [IteratorStateMachine] // 0x0061FA40-0x0061FAB0
    private IEnumerator ChoiceOnlyWindow_TagSetOpen(FlowPlayType playType, bool backUI = false /* Metadata: 0x006112E6 */) => default;     // 0x0099AA40-0x0099AAC0
Пример #6
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    protected virtual Const.creature.Index GetMasterIndex() => default; // 0x0099A750-0x0099A760

    public virtual void OpenFaceWindow(FlowPlayType type)
    {
    }                                                            // 0x0099A760-0x0099A8C0
Пример #7
0
    }                                                                 // 0x009998E0-0x009999C0

    private void MoveNext_IsSleep(FlowPlayType playType)
    {
    }                                                           // 0x009999C0-0x00999A60
Пример #8
0
    }                                              // 0x00999860-0x009998E0

    private void MoveNext_IsDungeonMode(FlowPlayType playType)
    {
    }                                                                 // 0x009998E0-0x009999C0
Пример #9
0
    public FlowGameSaveData.NodeData SearchNode(int ID) => default; // 0x009996C0-0x009997B0

    // [IteratorStateMachine] // 0x0061F570-0x0061F5E0
    protected IEnumerator MoveNext_default(FlowPlayType playType, ShopFlowNode.NodeType type) => default;     // 0x009997B0-0x00999830
Пример #10
0
 public string GetMessage(string label, string csvFileName) => default;    // 0x009977C0-0x00997A20
 protected string GetMessage_FlowPlayType(FlowPlayType type) => default;   // 0x009994F0-0x00999580