private void TapUiReceived() { //For UI navigation GameObject tappedObj = gazeCursor.GetFocusedObject(); if (tappedObj == null) { return; } if (tappedObj.CompareTag("UI")) { if (inMenu == -1) { if (tappedObj.name == "ExitButton") { flowController.FinishGame(); } } else if (inMenu == 0) //Main Menu { if (tappedObj.name == "StartButton") { MoveToStartScreen(); } else if (tappedObj.name == "SettingsButton") { MoveToSettingsScreen(); } else if (tappedObj.name == "AboutButton") { MoveToAboutScreen(); } else if (tappedObj.name == "LangButton") { Debug.Log("LangButton pressed"); greekEnabled = !greekEnabled; for (int i = 0; i < menuScreen.transform.childCount; i++) { child = menuScreen.transform.GetChild(i).gameObject; if (child.name == "AboutButton") { child.GetComponentInChildren <TextMesh>().text = greekEnabled ? el_MenuAboutButton : en_MenuAboutButton; } else if (child.name == "SettingsButton") { child.GetComponentInChildren <TextMesh>().text = greekEnabled ? el_MenuSettingsButton : en_MenuSettingsButton; } else if (child.name == "StartButton") { child.GetComponentInChildren <TextMesh>().text = greekEnabled ? el_MenuStartButton : en_MenuStartButton; } else if (child.name == "LangButton") { child.GetComponentInChildren <TextMesh>().text = greekEnabled ? el_MenuLangButton : en_MenuLangButton; } } } } else if (inMenu == 1) //Setting Menu { if (tappedObj.name == "AudioFeedbackButton") { audioFeedbackEnabled = (!audioFeedbackEnabled); string status = audioFeedbackEnabled ? "On" : "Off"; string newText = greekEnabled ? el_SettingsAudioButton : en_SettingsAudioButton; tappedObj.GetComponentInChildren <TextMesh>().text = newText + ":\n" + status; } else if (tappedObj.name == "ClickerButton") { clickerEnabled = !(clickerEnabled); string status = clickerEnabled ? "On" : "Off"; string newText = greekEnabled ? el_SettingsClickerButton : en_SettingsClickerButton; tappedObj.GetComponentInChildren <TextMesh>().text = newText + ":\n" + status; } else if (tappedObj.name == "BackButton") { ReturnToStartMenu(); } } else if (inMenu == 2) // Start Menu { if (tappedObj.name == "PlayButton") { //Prepare UI UtilitiesScript.Instance.DisableObject(currentMenu); //Ask user for turtorial StartTurtorial(false); } else if (tappedObj.name == "RightHandButton") { flowController.rightHandEnabled = (!flowController.rightHandEnabled); string status = flowController.rightHandEnabled ? (greekEnabled ? el_StartHandOn : "On") : (greekEnabled ? el_StartHandOff : "Off"); string newText = greekEnabled ? el_StartRightButton : en_StartRightButton; tappedObj.GetComponentInChildren <TextMesh>().text = newText + ":\n" + status; } else if (tappedObj.name == "LeftHandButton") { flowController.leftHandEnabled = (!flowController.leftHandEnabled); string status = flowController.rightHandEnabled ? (greekEnabled ? el_StartHandOn : "On") : (greekEnabled ? el_StartHandOff : "Off"); string newText = greekEnabled ? el_StartLeftButton : en_StartLeftButton; tappedObj.GetComponentInChildren <TextMesh>().text = newText + ":\n" + status; } else if (tappedObj.name == "BackButton") { ReturnToStartMenu(); } } else if (inMenu == 3) // Results Menu { if (tappedObj.name == "BackButton") { ReturnToStartMenu(); } } else if (inMenu == 4) // About Menu { if (tappedObj.name == "BackButton") { ReturnToStartMenu(); } } else if (inMenu == 5) // Ask Turtorial Menu { if (tappedObj.name == "SkipButton") { UtilitiesScript.Instance.DisableObject(currentMenu); InititateCalbration(); } else if (tappedObj.name == "EnableButton") { StartTurtorial(true); } else if (tappedObj.name == "ExitButton") { ReturnToStartMenu(); } } else if (inMenu == 6) // Turtorial Scene { if (tappedObj.name == "SkipButton") { ExitTurtorial(); InititateCalbration(); } else if (tappedObj.name == "GateButton") { if (turtorialController.turtorialStep == 1) { turtorialController.PrepareSecondTurtorial(); tappedObj.GetComponentInChildren <TextMesh>().text = greekEnabled ? el_TurtorialDisableGateButton : en_TurtorialDisableGateButton; } else if (turtorialController.turtorialStep == 2) { turtorialController.PrepareFirstTurtorial(); tappedObj.GetComponentInChildren <TextMesh>().text = greekEnabled ? el_TurtorialEnableGateButton : en_TurtorialEnableGateButton; } } else if (tappedObj.name == "ExitButton") { ExitTurtorial(); ReturnToStartMenu(); } else if (tappedObj.name == "Video") { UnityEngine.Video.VideoPlayer videoPlayer = tappedObj.GetComponent <UnityEngine.Video.VideoPlayer>(); if (videoPlayer == null) { return; } if (videoPlayer.isPlaying) { videoPlayer.Stop(); } else { videoPlayer.Play(); } } } } }