public FloorInfo ClearFloor(FloorInfo floorInfo) { if (floorInfo.IsNull() == false) { floorInfo.SetConfig(0); } return(floorInfo); }
public void InitFight() { FightModel.Instance.InitFightInfo(); CellInfo.start_x = crtBattle.start_x; MonsterModel.Instance.Destroy(); FloorModel.Instance.Destroy(); CellModel.Instance.Destroy(); WallModel.Instance.Destroy(); CoverModel.Instance.Destroy(); InvadeModel.Instance.Destroy(); int i; for (i = 0; i < crtBattle.battle_height; i++) { List <MonsterInfo> yMonsters = new List <MonsterInfo>(); List <FloorInfo> yFloors = new List <FloorInfo>(); List <CellInfo> yCells = new List <CellInfo>(); List <List <WallInfo> > yWalls = new List <List <WallInfo> >(); List <CoverInfo> yCovers = new List <CoverInfo>(); MonsterModel.Instance.allMonsters.Add(yMonsters); FloorModel.Instance.allFloors.Add(yFloors); CellModel.Instance.allCells.Add(yCells); WallModel.Instance.allWalls.Add(yWalls); CoverModel.Instance.allCovers.Add(yCovers); for (int j = 0; j < crtBattle.battle_width; j++) { BattleCellInfo battleCellInfo = crtBattle.allCells[i][j]; MonsterInfo monsterInfo = new MonsterInfo(); monsterInfo.configId = battleCellInfo.monster_id; monsterInfo.SetConfig(battleCellInfo.monster_id); monsterInfo.posX = j; monsterInfo.posY = i; yMonsters.Add(monsterInfo); FloorInfo floorInfo = new FloorInfo(); floorInfo.SetConfig(battleCellInfo.floor_id); floorInfo.posX = j; floorInfo.posY = i; yFloors.Add(floorInfo); CellInfo cellInfo = new CellInfo(); cellInfo.SetConfig(battleCellInfo.cell_id); cellInfo.posX = j; cellInfo.posY = i; yCells.Add(cellInfo); if (cellInfo.isBlank == false && cellInfo.config.cell_type == (int)CellType.changer) { cellInfo.changer = cellInfo.config.icon; cellInfo.SetConfig(cellInfo.config.hide_id); cellInfo.originalConfigId = cellInfo.config.hide_id; } if (cellInfo.config != null) { if (cellInfo.config.cell_type == (int)CellType.invade || cellInfo.config.id == 10007) { InvadeModel.Instance.AddInvade(cellInfo); } } CoverInfo coverInfo = new CoverInfo(); coverInfo.SetConfig(battleCellInfo.cover_id); coverInfo.posX = j; coverInfo.posY = i; yCovers.Add(coverInfo); List <WallInfo> xWalls = new List <WallInfo>(); for (int n = 0; n < 3; n++) { WallInfo wallInfo = new WallInfo(); wallInfo.SetConfig(battleCellInfo.walls[n]); wallInfo.posX = j; wallInfo.posY = i; wallInfo.posN = n; xWalls.Add(wallInfo); } yWalls.Add(xWalls); } } MonsterModel.Instance.RandomPos(); MonsterModel.Instance.HoldAll(); HideModel.Instance.LoadHider(); }