public void TestMarioOnTopOfBlockCollisionHandling() { Mario mario = new Mario(new Vector2(100, 110)); FloorBlock block = new FloorBlock(new Vector2(100, 100)); Rectangle marioRect = mario.GetRectangle(); Rectangle blockRect = block.GetRectangle(); Game1.Side collisionType = Game1.Side.Bottom; MarioBlockCollisionHandler.HandleCollision(mario, block, collisionType); //Assert.AreEqual(111, mario.location.Y); }
public void TestMarioOnLeftOfBlockCollisionHandling() { Mario mario = new Mario(new Vector2(101, 100)); FloorBlock block = new FloorBlock(new Vector2(120, 100)); Rectangle marioRect = mario.GetRectangle(); Rectangle blockRect = block.GetRectangle(); Game1.Side collisionType = Game1.Side.Right; MarioBlockCollisionHandler.HandleCollision(mario, block, collisionType); //Assert.AreEqual(102, mario.location.X); }
public void TestMarioOnTopOfBlockCollisionDetector() { Mario mario = new Mario(new Vector2(100, 100)); FloorBlock block = new FloorBlock(new Vector2(100, 110)); Rectangle marioRect = mario.GetRectangle(); Rectangle blockRect = block.GetRectangle(); GeneralCollisionDetector generalDetector = new GeneralCollisionDetector(); Game1.Side collisionType = generalDetector.DetermineCollision(marioRect, blockRect); Assert.AreEqual(collisionType, Game1.Side.Bottom); }
public void TestEnemyOnLeftOfBlockCollisionDetection() { Goomba enemy = new Goomba(new Vector2(100, 100)); FloorBlock block = new FloorBlock(new Vector2(120, 100)); Rectangle enemyRect = enemy.GetRectangle(); Rectangle blockRect = block.GetRectangle(); GeneralCollisionDetector generalDetector = new GeneralCollisionDetector(); Game1.Side collisionType = generalDetector.DetermineCollision(enemyRect, blockRect); Assert.AreEqual(collisionType, Game1.Side.Right); }
public void TestEnemyOnRightOfBlockCollisionHandling() { IEnemy enemy = new Goomba(new Vector2(110, 100)); Goomba staticEnemy = new Goomba(new Vector2(100, 100)); FloorBlock block = new FloorBlock(new Vector2(100, 100)); Rectangle enemyRect = enemy.GetRectangle(); Rectangle blockRect = block.GetRectangle(); Game1.Side collisionType = Game1.Side.Left; EnemyBlockCollisionHandler.HandleCollision(enemy, block, collisionType); IEnemyState enemyState = enemy.GetState(); IEnemyState expectedState = new GoombaLeftMovingState(staticEnemy); Assert.AreEqual(enemyState.ToString(), expectedState.ToString()); }