Пример #1
0
    /// <summary>
    /// Author: Ziqi Li
    /// Function to get a random target for a flock of birds
    /// </summary>
    /// <param name="list"></param>
    /// <returns></returns>
    Vector3 GetRandTarget(FlocksList list)
    {
        Vector3 randTarget;
        Vector3 avgPosition = GetFlockAvgPosition(list);
        Vector3 avgVelocity = GetFlockAvgVelocity(list).normalized;

        avgVelocity.y *= MotionMultiplier_Y;  // decrease the impact of vertical movement

        // find a random target in the moving direction of this flock
        Vector3 centerPos = FlyingAreaCenter.transform.position;

        // ignore z-axis
        Vector3 avgPos_xy = new Vector3(avgPosition.x, avgPosition.y, 0);

        centerPos.z = 0;
        // if this flock is out of flying range, set the center of flying area as target
        if (Vector3.Distance(avgPos_xy, centerPos) > MaxRangeFromCenter)
        {
            Vector2 rand = Random.insideUnitCircle * RandTargetRadius;
            randTarget = new Vector3(centerPos.x + rand.x, centerPos.y + rand.y, avgPosition.z);
        }
        else  // randomly select a forward point
        {
            Vector3 randCircleCenter = avgPosition + avgVelocity * RandTargetMagnitude;
            Vector2 rand             = Random.insideUnitCircle * RandTargetRadius;
            randTarget = new Vector3(randCircleCenter.x + rand.x, randCircleCenter.y + rand.y, avgPosition.z);
        }
        return(randTarget);
    }
Пример #2
0
    /// <summary>
    /// Author: Ziqi Li
    /// Function to get the average velocity of a flock of units
    /// </summary>
    /// <param name="list"></param>
    Vector3 GetFlockAvgVelocity(FlocksList list)
    {
        Vector3 avgVelocity = Vector3.zero;

        foreach (GameObject unit in list.Birds)
        {
            avgVelocity += unit.GetComponent <Rigidbody>().velocity;
        }
        return(avgVelocity / list.Birds.Count);
    }
Пример #3
0
    /// <summary>
    /// Author: Ziqi Li
    /// Function to get the geometric center of a flock of units
    /// </summary>
    /// <param name="list"></param>
    Vector3 GetFlockAvgPosition(FlocksList list)
    {
        Vector3 avgPosition = Vector3.zero;

        foreach (GameObject unit in list.Birds)
        {
            avgPosition += unit.transform.position;
        }
        return(avgPosition / list.Birds.Count);
    }