public static void SlerpUIText(string text, Vector3 pos) { FloatingText pooledComponent = BindingManager.Instance.UITextsPool.GetPooledComponent <FloatingText>(); pooledComponent.transform.position = pos; pooledComponent.FloatText(text); }
public static void SlerpTextCrit(string text, Vector3 pos) { FloatingText pooledComponent = BindingManager.Instance.CritTextsPool.GetPooledComponent <FloatingText>(); Vector3 position = BindingManager.Instance.UICamera.ViewportToWorldPoint(Camera.main.WorldToViewportPoint(pos)); pooledComponent.transform.position = position; pooledComponent.FloatText(text); }