/// <summary> /// Erzeugt eine neue Instanz eines CreativeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt game, sowie einem Knoten knot. /// </summary> public VisualTestsScreen(GameCore game) : base(game) { // die Spielwelt world = new World(screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft(0.60f)); // Hintergrund //SkyCube skyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: world.Camera.MaxPositionDistance + 500); //world.Add (skyCube); // Menü settingsMenu = new Menu(this, DisplayLayer.Overlay + DisplayLayer.Menu); settingsMenu.Bounds = Bounds.FromRight(0.40f).FromBottom(0.9f).FromLeft(0.8f); settingsMenu.Bounds.Padding = new ScreenPoint(this, 0.010f, 0.010f); settingsMenu.RelativeItemHeight = 0.030f; float[] validEdgeCounts = new float[] { 500, 1000, 2000, 3000, 4000, 5000, 7500, 10000, 15000 }; optionEdgeCount = new FloatOption( section: "visualtests", name: "edgecount", defaultValue: validEdgeCounts.At(0), validValues: validEdgeCounts, configFile: Config.Default ) { Verbose = false }; optionEdgeCount.Value = validEdgeCounts.At(0); itemEdgeCount = new ComboBox( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: "Edges:" ); itemEdgeCount.AddEntries(optionEdgeCount); itemEdgeCount.ValueChanged += OnEdgeCountChanged; itemDisplayTime = new InputItem( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: "Time:", inputText: "" ); itemFPS = new InputItem( screen: this, drawOrder: DisplayLayer.Overlay + DisplayLayer.MenuItem, text: "FPS:", inputText: "" ); OnEdgeCountChanged(null); }
public CfgFloatComponent(string name, FloatOption option) : this(name) { textBox_.Text = option.Value.ToString().Replace(',', '.'); default_ = option.Default.ToString().Replace(',', '.'); }