public void ReceiveWithRuleRestrictions() { UnityEventListenerMock emittedMock = new UnityEventListenerMock(); subject.Emitted.AddListener(emittedMock.Listen); FloatInRangeRule rule = subject.gameObject.AddComponent <FloatInRangeRule>(); rule.Range = new FloatRange(2f, 4f); subject.ReceiveValidity = new RuleContainer { Interface = rule }; Assert.AreEqual(0f, subject.Payload); Assert.IsFalse(emittedMock.Received); subject.Receive(3f); Assert.AreEqual(3f, subject.Payload); Assert.IsTrue(emittedMock.Received); emittedMock.Reset(); Assert.IsFalse(emittedMock.Received); subject.Receive(1f); Assert.AreEqual(3f, subject.Payload); Assert.IsFalse(emittedMock.Received); }
public void SetUp() { containingObject = new GameObject(); container = new RuleContainer(); subject = containingObject.AddComponent <FloatInRangeRule>(); container.Interface = subject; }