// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1); float timeToWait = FloatFieldValue.GetValueA(heroKitObject, 2) + Time.time; float speed = FloatFieldValue.GetValueA(heroKitObject, 3); wait = !BoolValue.GetValue(heroKitObject, 4); bool runThis = (targetObject != null); // execute action for all objects in list for (int i = 0; runThis && i < targetObject.Length; i++) { ExecuteOnTarget(targetObject[i], timeToWait, speed); } // set up update for long action heroKitObject.heroState.heroEvent[eventID].waiting = wait; updateIsDone = false; heroKitObject.longActions.Add(this); // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Speed: " + speed; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1); float force = FloatFieldValue.GetValueA(heroKitObject, 2); wait = !BoolValue.GetValue(heroKitObject, 4); bool runThis = (targetObject != null); // execute action for all objects in list for (int i = 0; runThis && i < targetObject.Length; i++) { ExecuteOnTarget(targetObject[i], force); } // set up the long action eventID = heroKitObject.heroStateData.eventBlock; heroKitObject.heroState.heroEvent[eventID].waiting = wait; updateIsDone = false; heroKitObject.longActions.Add(this); // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Force: " + force; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1); float speed = FloatFieldValue.GetValueA(heroKitObject, 2); if (speed < 0) { speed = 0; } bool runThis = (targetObject != null); // execute action for all objects in list for (int i = 0; runThis && i < targetObject.Length; i++) { ExecuteOnTarget(targetObject[i], speed); } // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Move Speed: " + speed; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
private void SetPortraitInfo(int portraitID, int changePortrait, int portraitSprite, int flipImage, int changeScale, int newScale, int changeXPos, int newXPos, int changeYPos, int newYPos, int changeZPos, int newZPos) { // get values for left portrait uiDialog.changePortrait[portraitID] = BoolValue.GetValue(heroKitObject, changePortrait); if (uiDialog.changePortrait[portraitID]) { UnityObjectField unityObject = UnityObjectFieldValue.GetValueA(heroKitObject, portraitSprite); uiDialog.portraitSprite[portraitID] = (unityObject.value != null) ? (Sprite)unityObject.value : null; uiDialog.flipImage[portraitID] = BoolValue.GetValue(heroKitObject, flipImage); uiDialog.changeScale[portraitID] = BoolValue.GetValue(heroKitObject, changeScale); if (uiDialog.changeScale[portraitID]) { uiDialog.newScale[portraitID] = FloatFieldValue.GetValueA(heroKitObject, newScale) * 0.01f; } uiDialog.changeXPos[portraitID] = BoolValue.GetValue(heroKitObject, changeXPos); if (uiDialog.changeXPos[portraitID]) { uiDialog.newXPos[portraitID] = FloatFieldValue.GetValueA(heroKitObject, newXPos); } uiDialog.changeYPos[portraitID] = BoolValue.GetValue(heroKitObject, changeYPos); if (uiDialog.changeYPos[portraitID]) { uiDialog.newYPos[portraitID] = FloatFieldValue.GetValueA(heroKitObject, newYPos); } uiDialog.changeZPos[portraitID] = BoolValue.GetValue(heroKitObject, changeZPos); if (uiDialog.changeZPos[portraitID]) { uiDialog.newZPos[portraitID] = DropDownListValue.GetValue(heroKitObject, newZPos); } } }
// Execute the action public int Execute(HeroKitObject hko) { // get values heroKitObject = hko; HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1); float duration = FloatFieldValue.GetValueA(heroKitObject, 2); bool runThis = (targetObject != null); // execute action for all objects in list for (int i = 0; runThis && i < targetObject.Length; i++) { ExecuteOnTarget(targetObject[i], duration); } // set up update for long action eventID = heroKitObject.heroStateData.eventBlock; heroKitObject.heroState.heroEvent[eventID].waiting = true; updateIsDone = false; heroKitObject.longActionsFixed.Add(this); // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Duration: " + duration; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Check to see if an integer meets certain conditions in an if statement // This is used by both If and Else If public int Execute(HeroKitObject hko) { // assign variables heroKitObject = hko; eventID = heroKitObject.heroStateData.eventBlock; int actionID = heroKitObject.heroStateData.action; int currentIndent = heroKitObject.heroState.heroEvent[eventID].actions[actionID].indent; // evaluate the if statement int comparison = DropDownListValue.GetValue(heroKitObject, 2); float value1 = FloatFieldValue.GetValueB(heroKitObject, 1); float value2 = FloatFieldValue.GetValueA(heroKitObject, 3); bool evaluation = HeroActionCommonRuntime.CompareFloats(comparison, value1, value2); // next we need to get the action that we want the game loop to think just executed // this checks to see if the if statement should be run // if it should run, it disables the next conditional action if it is "Else" or "Else If" int thisAction = HeroActionCommonRuntime.RunConditionalIfAction(heroKitObject, eventID, actionID, currentIndent, evaluation); // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Float A: " + value1 + "\n" + "Float B: " + value2 + "\n" + "Result: " + evaluation; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } // return the action that we want the game loop to think just executed return(thisAction); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; // get field values SceneObjectValueData data = SceneObjectValue.GetValue(heroKitObject, 0, 1, false); GameObject[] targetObject = HeroKitCommonRuntime.GetGameObjectsFromSceneObjects(data); Vector3 position = new Vector3(); bool changeX = false; bool changeY = false; bool changeZ = false; bool runThis = (targetObject != null && targetObject.Length > 0); // get value from first game object in list if (runThis) { position = targetObject[0].transform.localEulerAngles; changeX = BoolValue.GetValue(heroKitObject, 2); if (changeX) { FloatFieldValue.SetValueB(heroKitObject, 3, position.x); } changeY = BoolValue.GetValue(heroKitObject, 4); if (changeY) { FloatFieldValue.SetValueB(heroKitObject, 5, position.y); } changeZ = BoolValue.GetValue(heroKitObject, 6); if (changeZ) { FloatFieldValue.SetValueB(heroKitObject, 7, position.z); } } //----------------------------------------- // debugging stuff //----------------------------------------- if (heroKitObject.debugHeroObject) { string xStr = (changeX) ? "X: " + position.x + " " : ""; string yStr = (changeY) ? "Y: " + position.y + " " : ""; string zStr = (changeZ) ? "Z: " + position.z + " " : ""; string debugMessage = "Rotation coordinates: " + xStr + yStr + zStr; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Gets objects in a scene that match a certerin criteria public int Execute(HeroKitObject hko) { // Get variables heroKitObject = hko; eventID = heroKitObject.heroStateData.eventBlock; int actionCount = heroKitObject.heroState.heroEvent[eventID].actions.Count; //----------------------------------------- // Get the game objects in the scene that match specific parameters //----------------------------------------- int actionType = DropDownListValue.GetValue(heroKitObject, 0); int getHeroFieldID = 1; int objectCount = IntegerFieldValue.GetValueA(heroKitObject, 2); GameObject targetObject = HeroObjectFieldValue.GetValueA(heroKitObject, 3)[0].gameObject; List <HeroKitObject> listObjects = HeroObjectFieldValue.GetValueB(heroKitObject, 10); // convert list objects to array HeroKitObject[] arrayObjects = (listObjects != null) ? listObjects.ToArray() : null; bool getX = BoolValue.GetValue(heroKitObject, 4); bool getY = BoolValue.GetValue(heroKitObject, 5); bool getZ = BoolValue.GetValue(heroKitObject, 6); float x = (getX) ? FloatFieldValue.GetValueA(heroKitObject, 7) : 0; float y = (getY) ? FloatFieldValue.GetValueA(heroKitObject, 8) : 0; float z = (getZ) ? FloatFieldValue.GetValueA(heroKitObject, 9) : 0; Vector3 radius = new Vector3(x, y, z); // filter the hero kit objects in the scene List <HeroKitObject> filteredObjects = HeroActionCommonRuntime.GetHeroObjectsDistance(heroKitObject, arrayObjects, objectCount, radius, getX, getY, getZ, targetObject); // assign the hero kit objects to the list HeroActionCommonRuntime.AssignObjectsToList(heroKitObject, getHeroFieldID, filteredObjects, actionType); //----------------------------------------- // debugging stuff //----------------------------------------- if (heroKitObject.debugHeroObject) { string xStr = (getX) ? "X: " + x + " " : ""; string yStr = (getY) ? "Y: " + y + " " : ""; string zStr = (getZ) ? "Z: " + z + " " : ""; string countStr = (filteredObjects != null) ? filteredObjects.Count.ToString() : 0.ToString(); string debugMessage = "Get objects in this radius: " + xStr + yStr + zStr + "\n" + "Objects found: " + countStr; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; string valueName = StringFieldValue.GetValueA(heroKitObject, 2); int valueType = DropDownListValue.GetValue(heroKitObject, 0); bool runThis = (PlayerPrefs.HasKey(valueName)); if (runThis) { // integer if (valueType == 1) { int value = PlayerPrefs.GetInt(valueName); IntegerFieldValue.SetValueB(heroKitObject, 1, value); } // float else if (valueType == 2) { float value = PlayerPrefs.GetFloat(valueName); FloatFieldValue.SetValueB(heroKitObject, 1, value); } // bool else if (valueType == 3) { int value = PlayerPrefs.GetInt(valueName); bool newValue = (value == 0) ? true : false; BoolFieldValue.SetValueB(heroKitObject, 1, newValue); } // string else if (valueType == 4) { string value = PlayerPrefs.GetString(valueName); StringFieldValue.SetValueB(heroKitObject, 1, value); } } else { Debug.LogWarning(valueName + " was not found in player preferences."); } // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Value Type (1=int, 2=float, 3=bool, 4=string): " + valueType + "\n" + "Value Name: " + valueName; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Gets objects in a scene that match a certerin criteria public int Execute(HeroKitObject hko) { // Get variables heroKitObject = hko; //----------------------------------------- // Get the game objects in the scene that match specific parameters //----------------------------------------- int actionType = DropDownListValue.GetValue(heroKitObject, 0); int getHeroFieldID = 1; int objectCount = IntegerFieldValue.GetValueA(heroKitObject, 2); bool getX = BoolValue.GetValue(heroKitObject, 3); bool getY = BoolValue.GetValue(heroKitObject, 4); bool getZ = BoolValue.GetValue(heroKitObject, 5); float x = (getX) ? FloatFieldValue.GetValueA(heroKitObject, 6) : 0; float y = (getY) ? FloatFieldValue.GetValueA(heroKitObject, 7) : 0; float z = (getZ) ? FloatFieldValue.GetValueA(heroKitObject, 8) : 0; float radius = FloatFieldValue.GetValueA(heroKitObject, 9); Vector3 pos = new Vector3(x, y, z); // filter the hero kit objects in the scene List <HeroKitObject> filteredObjects = HeroActionCommonRuntime.GetHeroObjectsPosition(heroKitObject, HeroActionCommonRuntime.GetHeroObjectsInScene(), objectCount, pos, getX, getY, getZ, radius); // assign the hero kit objects to the list HeroActionCommonRuntime.AssignObjectsToList(heroKitObject, getHeroFieldID, filteredObjects, actionType); //----------------------------------------- // debugging stuff //----------------------------------------- if (heroKitObject.debugHeroObject) { string xStr = (getX) ? "X: " + x + " " : ""; string yStr = (getY) ? "Y: " + y + " " : ""; string zStr = (getZ) ? "Z: " + z + " " : ""; string countStr = (filteredObjects != null) ? filteredObjects.Count.ToString() : 0.ToString(); string debugMessage = "Get objects at this position: " + xStr + yStr + zStr + "\n" + "Maximum number of objects to get: " + objectCount + "\n" + "Objects found: " + countStr; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
public void ExecuteOnTarget(HeroKitObject targetObject, string childName) { Transform transform = null; if (childName == "") { transform = targetObject.transform; } else { transform = targetObject.GetHeroChildComponent <Transform>("Transform", childName); } Vector3 pos = transform.localPosition; // get the values to update bool changeX = BoolValue.GetValue(heroKitObject, 4); if (changeX) { pos.x = FloatFieldValue.GetValueA(heroKitObject, 5); position.x = pos.x; } bool changeY = BoolValue.GetValue(heroKitObject, 6); if (changeY) { pos.y = FloatFieldValue.GetValueA(heroKitObject, 7); position.y = pos.y; } bool changeZ = BoolValue.GetValue(heroKitObject, 8); if (changeZ) { pos.z = FloatFieldValue.GetValueA(heroKitObject, 9); position.z = pos.z; } // update the transform transform.localPosition = pos; }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; string valueName = StringFieldValue.GetValueA(heroKitObject, 2); int valueType = DropDownListValue.GetValue(heroKitObject, 0); // integer if (valueType == 1) { int value = IntegerFieldValue.GetValueA(heroKitObject, 1); PlayerPrefs.SetInt(valueName, value); } // float else if (valueType == 2) { float value = FloatFieldValue.GetValueA(heroKitObject, 1); PlayerPrefs.SetFloat(valueName, value); } // bool else if (valueType == 3) { bool value = BoolFieldValue.GetValueA(heroKitObject, 1); int newValue = (value) ? 1 : 0; PlayerPrefs.SetInt(valueName, newValue); } // string else if (valueType == 4) { string value = StringFieldValue.GetValueA(heroKitObject, 1); PlayerPrefs.SetString(valueName, value); } // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Value Type (1=int, 2=float, 3=bool, 4=string): " + valueType + "\n" + "Value Name: " + valueName; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; float bottom = FloatFieldValue.GetValueA(heroKitObject, 0); float top = FloatFieldValue.GetValueA(heroKitObject, 1); float result = HeroKitCommonRuntime.GetRandomFloat(bottom, top); FloatFieldValue.SetValueB(heroKitObject, 2, result); // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Float: " + result + "\n" + "Bottom: " + bottom + "\n" + "Top: " + top; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; float intA = FloatFieldValue.GetValueB(heroKitObject, 0); float intB = FloatFieldValue.GetValueA(heroKitObject, 2); int operation = DropDownListValue.GetValue(heroKitObject, 1); float result = HeroActionCommonRuntime.PerformMathOnFloats(operation, intA, intB); FloatFieldValue.SetValueB(heroKitObject, 0, result); // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "A: " + intA + "\n" + "B: " + intB + "\n" + "Result (A): " + result; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; HeroObject heroObject = HeroObjectFieldValue.GetValueC(heroKitObject, 0); float getThisObject = 0f; bool runThis = (heroObject != null); if (runThis) { getThisObject = FloatFieldValue.GetValueC(heroKitObject, 1, heroObject); FloatFieldValue.SetValueB(heroKitObject, 2, getThisObject); } // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Float: " + getThisObject; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; SceneObjectValueData objectData = SceneObjectValue.GetValue(heroKitObject, 0, 1, false); Slider slider = null; // object is hero kit object if (objectData.heroKitObject != null) { slider = objectData.heroKitObject[0].GetHeroComponent <Slider>("Slider"); } // object is game object else if (objectData.gameObject != null) { slider = heroKitObject.GetGameObjectComponent <Slider>("Slider", false, objectData.gameObject[0]); } if (slider != null) { FloatFieldValue.SetValueB(heroKitObject, 2, slider.value); } //------------------------------------ // debug message //------------------------------------ if (heroKitObject.debugHeroObject) { string strGO = (slider != null) ? slider.gameObject.name : ""; string strValue = (slider != null) ? slider.value.ToString() : ""; string debugMessage = "Game Object: " + strGO + "\n" + "Value: " + strValue; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; SceneObjectValueData objectData = SceneObjectValue.GetValue(heroKitObject, 0, 1, false); string stringForText = FloatFieldValue.GetValueA(heroKitObject, 2).ToString(); Text text = null; // object is hero object if (objectData.heroKitObject != null) { text = objectData.heroKitObject[0].GetHeroComponent <Text>("Text"); } // object is game object else if (objectData.gameObject != null) { text = heroKitObject.GetGameObjectComponent <Text>("Text", false, objectData.gameObject[0]); } if (text != null) { text.text = stringForText; } //------------------------------------ // debug message //------------------------------------ if (heroKitObject.debugHeroObject) { string strGO = (text != null) ? text.gameObject.name : ""; string debugMessage = "Game Object: " + strGO + "\n" + "Text: " + stringForText; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { // get values heroKitObject = hko; HeroKitObject[] targetObject = HeroObjectFieldValue.GetValueE(heroKitObject, 0, 1); string animationName = AnimationParameterValue.GetValueA(heroKitObject, 2, 3, 4); float floatVal = FloatFieldValue.GetValueA(heroKitObject, 5); bool runThis = (animationName != "" && targetObject != null); // execute action for all objects in list for (int i = 0; runThis && i < targetObject.Length; i++) { ExecuteOnTarget(targetObject[i], animationName, floatVal); } if (heroKitObject.debugHeroObject) { string debugMessage = animationName + ": " + floatVal; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; // get field values int smoothing = 5; float posY = 0; float posX = 0; float size = 5; // get the object to follow HeroKitObject targetObject = HeroObjectFieldValue.GetValueA(heroKitObject, 1)[0]; // get the camera Camera camera = CameraFieldValue.GetValue(heroKitObject, 0, 11); // change settings if (BoolValue.GetValue(heroKitObject, 2)) { // change smoothing if (BoolValue.GetValue(heroKitObject, 3)) { smoothing = IntegerFieldValue.GetValueA(heroKitObject, 4); } // change Z pos if (BoolValue.GetValue(heroKitObject, 5)) { posX = FloatFieldValue.GetValueA(heroKitObject, 6); } // change Y pos if (BoolValue.GetValue(heroKitObject, 7)) { posY = FloatFieldValue.GetValueA(heroKitObject, 8); } // change size of viewport if (BoolValue.GetValue(heroKitObject, 9)) { size = FloatFieldValue.GetValueA(heroKitObject, 10); } } bool runThis = (camera != null && targetObject != null); if (runThis) { // change perspective to "orthographic" camera.orthographic = true; camera.orthographicSize = size; // set up the camera CameraController cameraController = heroKitObject.GetGameObjectComponent <CameraController>("CameraController", true, camera.gameObject); cameraController.targetObject = targetObject; cameraController.smoothing = smoothing; cameraController.defaultPos = new Vector3(posX, posY, -10); cameraController.defaultAngles = new Vector3(0, 0, 0); cameraController.firstPerson = false; cameraController.Initialize(); } // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Camera: " + camera; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { // get values heroKitObject = hko; String imageGroupPrefabName = "HeroKit Image Canvas"; String imagePrefabName = "HeroKit Image Sprite"; int imageID = IntegerFieldValue.GetValueA(heroKitObject, 0); // get the game object that contains the images GameObject imageGroup = AddImageGroup(imageGroupPrefabName); if (imageGroup != null) { // get the game object that contains the image GameObject targetObject = AddImage(imagePrefabName, imageID, imageGroup); if (targetObject != null) { // get the image component on the game object Image image = heroKitObject.GetGameObjectComponent <Image>("Image", false, targetObject); if (image != null) { bool changeSprite = BoolValue.GetValue(heroKitObject, 1); if (changeSprite) { UnityObjectField unityObject = UnityObjectFieldValue.GetValueA(heroKitObject, 2); Sprite sprite = (unityObject.value != null) ? (Sprite)unityObject.value : null; image.sprite = sprite; RectTransform rectTransform = heroKitObject.GetGameObjectComponent <RectTransform>("RectTransform", false, image.gameObject); rectTransform.sizeDelta = new Vector2(sprite.rect.width, sprite.rect.height); rectTransform.localPosition = new Vector3(); } bool flipSprite = BoolValue.GetValue(heroKitObject, 3); if (flipSprite) { Vector3 eulerAngles = new Vector3(); eulerAngles = image.transform.eulerAngles; eulerAngles.y += 180f; image.transform.eulerAngles = eulerAngles; } bool changeScale = BoolValue.GetValue(heroKitObject, 4); if (changeScale) { float newScale = FloatFieldValue.GetValueA(heroKitObject, 5); image.transform.localScale = new Vector3(newScale, newScale, newScale) * 0.01f; } bool changeXPos = BoolValue.GetValue(heroKitObject, 6); if (changeXPos) { float xPos = FloatFieldValue.GetValueA(heroKitObject, 7); image.transform.localPosition = new Vector3(xPos, image.transform.localPosition.y, image.transform.localPosition.z); } bool changeYPos = BoolValue.GetValue(heroKitObject, 8); if (changeYPos) { float yPos = FloatFieldValue.GetValueA(heroKitObject, 9); image.transform.localPosition = new Vector3(image.transform.localPosition.x, yPos, image.transform.localPosition.z); } } // change the color (alpha = transparent if image is null) Color color = image.color; color.a = (image.sprite == null) ? color.a = 0 : color.a = 1; image.color = color; // enable the game object targetObject.SetActive(true); } } // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Image ID: " + imageID; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { // get values heroKitObject = hko; String imageGroupPrefabName = "HeroKit Image Canvas"; String imagePrefabName = "HeroKit Image Sprite"; int imageID = IntegerFieldValue.GetValueA(heroKitObject, 0); int speed = IntegerFieldValue.GetValueA(heroKitObject, 1); wait = BoolValue.GetValue(heroKitObject, 4); HeroKitObject targetObject = null; Vector3 position = new Vector3(); // get the game object that contains the images GameObject imageGroup = GetImageGroup(imageGroupPrefabName); if (imageGroup != null) { // get the game object that contains the image GameObject imageObject = GetImage(imagePrefabName, imageID, imageGroup); if (imageObject != null) { // get the hero kit object targetObject = heroKitObject.GetGameObjectComponent <HeroKitObject>("HeroKitObject", false, imageObject); // get the current position position = targetObject.transform.localPosition; // get the image component on the game object Image image = heroKitObject.GetGameObjectComponent <Image>("Image", false, imageObject); if (image != null) { position.x = FloatFieldValue.GetValueA(heroKitObject, 2); position.y = FloatFieldValue.GetValueA(heroKitObject, 3); } } } // pan the camera uiPan = targetObject.GetHeroComponent <UIPan>("UIPan", true); uiPan.targetPosition = position; uiPan.speed = speed; uiPan.Initialize(); // set up update for long action eventID = heroKitObject.heroStateData.eventBlock; heroKitObject.heroState.heroEvent[eventID].waiting = wait; updateIsDone = false; heroKitObject.longActions.Add(this); // debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Image ID: " + imageID + "\n" + "Target Position: " + position + "\n" + "Speed: " + speed; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } return(-99); }
// Execute the action public int Execute(HeroKitObject hko) { heroKitObject = hko; // get the camera Camera camera = CameraFieldValue.GetValue(heroKitObject, 0, 11); Vector3 position = new Vector3(); int speed = 0; bool runThis = (camera != null); if (runThis) { int moveType = DropDownListValue.GetValue(heroKitObject, 1); position = new Vector3(); // move to position if (moveType == 1) { position.x = BoolValue.GetValue(heroKitObject, 2) ? FloatFieldValue.GetValueA(heroKitObject, 3) : camera.transform.localPosition.x; position.y = BoolValue.GetValue(heroKitObject, 4) ? FloatFieldValue.GetValueA(heroKitObject, 5) : camera.transform.localPosition.y; position.z = BoolValue.GetValue(heroKitObject, 6) ? FloatFieldValue.GetValueA(heroKitObject, 7) : camera.transform.localPosition.z; } // move to object else if (moveType == 2) { SceneObjectValueData sceneObjectData = SceneObjectValue.GetValue(heroKitObject, 8, 9, false); if (sceneObjectData.heroKitObject != null) { position.x = BoolValue.GetValue(heroKitObject, 2) ? sceneObjectData.heroKitObject[0].transform.localPosition.x : camera.transform.localPosition.x; position.y = BoolValue.GetValue(heroKitObject, 4) ? sceneObjectData.heroKitObject[0].transform.localPosition.y : camera.transform.localPosition.y; position.z = BoolValue.GetValue(heroKitObject, 6) ? sceneObjectData.heroKitObject[0].transform.localPosition.z : camera.transform.localPosition.z; } else if (sceneObjectData.gameObject != null) { position.x = BoolValue.GetValue(heroKitObject, 2) ? sceneObjectData.gameObject[0].transform.localPosition.x : camera.transform.localPosition.x; position.y = BoolValue.GetValue(heroKitObject, 4) ? sceneObjectData.gameObject[0].transform.localPosition.y : camera.transform.localPosition.y; position.z = BoolValue.GetValue(heroKitObject, 6) ? sceneObjectData.gameObject[0].transform.localPosition.z : camera.transform.localPosition.z; } } speed = IntegerFieldValue.GetValueA(heroKitObject, 10); // pan the camera cameraPan = heroKitObject.GetGameObjectComponent <CameraPan>("CameraPan", true, camera.gameObject); cameraPan.targetPosition = position; cameraPan.speed = speed; cameraPan.Initialize(); // set up update for long action eventID = heroKitObject.heroStateData.eventBlock; heroKitObject.heroState.heroEvent[eventID].waiting = true; updateIsDone = false; heroKitObject.longActions.Add(this); } // show debug message if (heroKitObject.debugHeroObject) { string debugMessage = "Camera: " + camera + "\n" + "Target Position: " + position + "\n" + "Speed: " + speed; Debug.Log(HeroKitCommonRuntime.GetActionDebugInfo(heroKitObject, debugMessage)); } // return value return(-99); }