Пример #1
0
        // 创建生命条
        FloatBar CreateBar(Transform trans, int val, int maxValue)
        {
            GameObject gameObject = Instantiate(prefab, healthBarRoot, false);
            FloatBar   floatBar   = gameObject.GetComponent <FloatBar>();

            healthbars.Add(floatBar);
            //floatBar.OnUse(trans, val, maxValue);
            return(floatBar);
        }
Пример #2
0
 private void Awake()
 {
     patrol   = GetComponent <EnemyPatrol>();
     enemy    = GetComponent <EnemyPlayer>();
     floatBar = GetComponentInChildren <FloatBar>();
 }