Пример #1
0
    public void Finish(float fadeTime)
    {
        if (_isFinishing)
        {
            return;
        }

        _isFinishing = true;

        if (fadeTime == 0)
        {
            GameObject.Destroy(gameObject);
        }
        else
        {
            var vol = _volume.Value;
            _volume.SetAcceleration(float.MaxValue);
            _volume.SetDeacceleration(float.MaxValue);
            _volume.SetMaximumVelocity(vol / fadeTime);
            _volume.OnValueReach.Register(() => GameObject.Destroy(gameObject));
            _volume.SetDesire(0);
        }
    }
Пример #2
0
 public void SetAcceleration(float acc)
 {
     _animator.SetAcceleration(acc);
 }