public void Bezier(ref Float4 p0, ref Float4 p1, ref Float4 p2, ref Float4 p3, float alpha, out Float4 result) { Float4.Lerp(ref p0, ref p1, alpha, out var p01); Float4.Lerp(ref p1, ref p2, alpha, out var p12); Float4.Lerp(ref p2, ref p3, alpha, out var p23); Float4.Lerp(ref p01, ref p12, alpha, out var p012); Float4.Lerp(ref p12, ref p23, alpha, out var p123); Float4.Lerp(ref p012, ref p123, alpha, out result); }
public void Linear(ref Float4 a, ref Float4 b, float alpha, out Float4 result) { Float4.Lerp(ref a, ref b, alpha, out result); }