private void CacheComponents() { _mover = GetComponent <Mover>(); _health = GetComponent <Health>(); _damage = GetComponent <Damage>(); _flipPlayer = GetComponent <FlipObj>(); _onReachedEdge = GetComponent <OnReachedEdge>(); _spriteRenderer = GetComponentInChildren <SpriteRenderer>(); _characterAnimation = GetComponent <CharacterAnimation>(); }
private void CacheProgress() { _spriteRenderer = GetComponentInChildren <SpriteRenderer>(); _jump = GetComponent <Jump>(); _input = new PcInput(); _mover = GetComponent <Mover>(); _characterAnimation = GetComponent <CharacterAnimation>(); _flipPlayer = GetComponent <FlipObj>(); _groundController = GetComponent <GroundController>(); _climbing = GetComponent <Climbing>(); _health = GetComponent <Health>(); _damage = GetComponent <Damage>(); _audioSource = GetComponent <AudioSource>(); }