// Use this for initialization
    void Start()
    {
        CameraRef       = GameObject.Find("HUDCamera");
        CarMoveRef      = CameraRef.GetComponent <iTweenMove>();
        flickManagerRef = this.GetComponent <FlickerManager>();
        flickControlRef = GameObject.Find("InnerGreen").GetComponent <FlickerControl>();
        pcObjectRef     = GameObject.Find("PhotocellCue");
        pcFlickerRef    = pcObjectRef.GetComponent <FlickerPhotocell>();

        trialSetupRef = this.GetComponent <TrialSetup>();
        trialCueRef   = this.GetComponent <TrialCue>();
        trialSpawnRef = this.GetComponent <TrialSpawn>();

        locationDataRef = this.GetComponent <LocationData>();
        responseDataRef = this.GetComponent <ResponseData>();
    }
Пример #2
0
    void Start()
    {
        // Start new stream writer
        expPath = FileName();
        Debug.Log(expPath);
        e_expManagerRef = this.GetComponent <TrialManager>();
        redFlickRef     = redFlickObject.GetComponent <FlickerControl>();
        greenFlickRef   = greenFlickObject.GetComponent <FlickerControl>();

        // Write first line with data information
        string newLine = string.Format("{0},{1},{2},{3},{4},{5},{6},{7},{8},{9},{10},{11},{12}",
                                       "Red Freq", "Green Freq", "Target Color", "Target Orientation",
                                       "Target 1", "Target 2", "Target 3", "Target 4", "Target 5", "Target 6",
                                       "Response", "Actual", "Correct");

        csv.AppendLine(newLine);
    }
 void Start()
 {
     m_FlickerControl = this.GetComponent <FlickerControl>();
     m_FlickerControl.StartFlicker();
 }