//40回目限定 public bool firstmove(int goal) { ScoreHolder d_score = scriptbox.GetComponent <ScoreHolder>(); //スコアを取得 SE_container se = scriptbox.GetComponent <SE_container>(); //スコアを取得 bool hantei = false; // // var lefttri = new Vector3(-0.2166f, -0.125f, -1); //データの引き継ぎ Flicked_2 f2 = scriptbox.GetComponent <Flicked_2>(); targetpos = f2.targetpos; nowpos = f2.nowpos; hazurepos = f2.hazurepos; Debug.Log("OK"); if (goal == targetpos)//正解 { before_edge.SetActive(false); after_edge.SetActive(true); hantei = true; // GetComponent <AudioSource>().PlayOneShot(se.atari); //効果音を鳴らす relay p0 = childup.GetComponent <relay>(); //スコアを取得 relay p1 = childleft.GetComponent <relay>(); //スコアを取得 relay p2 = childright.GetComponent <relay>(); //スコアを取得 relay px = childnow.GetComponent <relay>(); //次段階の登場 pattern は無事埋まりました pattern = new bool[27]; //15秒以上待つとおかしくなる問題はこれで解決するしかない!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! switch (nowpos) { case 0: // Array.Copy(px.statusback(), pattern, 3); p0.set(px.statusback()); break; case 1: // Array.Copy(px.statusback(), 0, pattern, 3, 3); p1.set(px.statusback()); break; case 2: // Array.Copy(px.statusback(), 0, pattern, 6, 3); p2.set(px.statusback()); break; } Array.Copy(p0.statusback(), pattern, 9); Array.Copy(p1.statusback(), 0, pattern, 9, 9); Array.Copy(p2.statusback(), 0, pattern, 18, 9); /* * for (int i = 0; i < 27; i++) * { * Debug.Log(pattern[i]); * } */ //Debug.Log(pattern[0] + "," + pattern[1] + "," + pattern[2]); triangleup.SetActive(true); triangleleft.SetActive(true); triangleright.SetActive(true); rectTran.DOScale(0.5f, 0.1f); switch (nowpos) { case 0: p1.colorchange(); p2.colorchange(); break; case 1: p2.colorchange(); p0.colorchange(); break; case 2: p0.colorchange(); p1.colorchange(); break; } move(goal); } else { var uptri = new Vector3(0, 0.25f, -5); // var lefttri = new Vector3(-0.2166f, -0.125f, -5); // var righttri = new Vector3(0.2166f, -0.125f, -5); // GetComponent <AudioSource>().PlayOneShot(se.hazure); //効果音を鳴らす d_score.left_jiki--; d_score.miss(); var sequence = DOTween.Sequence(); //追加部分 switch (goal) { case 0: switch (nowpos) { case 0: break; case 1: sequence.Append(IrectTran.DOLocalMove(uptri, 0.1f)); sequence.Append(IrectTran.DOLocalMove(lefttri, 0.05f)); break; case 2: sequence.Append(IrectTran.DOLocalMove(uptri, 0.1f)); sequence.Append(IrectTran.DOLocalMove(righttri, 0.05f)); break; } break; case 1: switch (nowpos) { case 0: sequence.Append(IrectTran.DOLocalMove(lefttri, 0.1f)); sequence.Append(IrectTran.DOLocalMove(uptri, 0.05f)); break; case 1: break; case 2: sequence.Append(IrectTran.DOLocalMove(lefttri, 0.1f)); sequence.Append(IrectTran.DOLocalMove(righttri, 0.05f)); break; } break; case 2: switch (nowpos) { case 0: sequence.Append(IrectTran.DOLocalMove(righttri, 0.1f)); sequence.Append(IrectTran.DOLocalMove(uptri, 0.05f)); break; case 1: sequence.Append(IrectTran.DOLocalMove(righttri, 0.1f)); sequence.Append(IrectTran.DOLocalMove(lefttri, 0.05f)); break; case 2: break; } break; } } return(hantei); // }
// フリックジェスチャーが成功すると呼ばれるメソッド private void OnFlick(object sender, System.EventArgs e) { timekeeper dt = scriptbox.GetComponent <timekeeper>(); ImportantValue iv = scriptbox.GetComponent <ImportantValue>(); ScoreHolder sh = scriptbox.GetComponent <ScoreHolder>(); stop st = scriptbox.GetComponent <stop>(); if (dt.time == 0 && scenemover.gamemode() == 0) { return; } if (dt.time_lv4 <= 0 && scenemover.gamemode() == 0) { return; } if (dt.coolflag == true && scenemover.gamemode() == 0) { return; } if (dt.time_sv <= 0 && scenemover.gamemode() == 1) { return; } if (sh.left_jiki < 0 && scenemover.gamemode() == 1) { return; } if (st.running == false) { return; } ScoreHolder d_score = scriptbox.GetComponent <ScoreHolder>(); var up = new Vector3(0, 1, 0); //上 var left = new Vector3(-0.866f, -0.5f, 0); //左下 var right = new Vector3(0.866f, -0.5f, 0); //右上 var gesture = sender as FlickGesture; // string str = "フリック: " + gesture.ScreenFlickVector + " (" + gesture.ScreenFlickTime + "秒)"; var Fvector = gesture.ScreenFlickVector.normalized; // Vector3.Dot(Fvector, uptri); //$$遊び switch (iv.jiki) { case 30: zentai.transform.DOShakePosition(0.2f, 1, 10, 90, false, true); break; case 31: zentai.transform.DOShakePosition(1f, 10, 100, 90, false, true); break; } if (Vector3.Dot(Fvector, up) > 0.5f) { goal = 0; } if (Vector3.Dot(Fvector, left) > 0.5f) { goal = 1; } if (Vector3.Dot(Fvector, right) > 0.5f) { goal = 2; } Flicked f0 = scriptbox.GetComponent <Flicked>(); Flicked_1 f1 = scriptbox.GetComponent <Flicked_1>(); Flicked_2 f2 = scriptbox.GetComponent <Flicked_2>(); Flicked_3 f3 = scriptbox.GetComponent <Flicked_3>(); Shrink_3 s3 = scriptbox.GetComponent <Shrink_3>(); shrink_2 s2 = scriptbox.GetComponent <shrink_2>(); shrink_1 s1 = scriptbox.GetComponent <shrink_1>(); shrink_0 s0 = scriptbox.GetComponent <shrink_0>(); if (dt.nowlevel == 0)//ホントに最初 { if (f0.firstmove(goal)) { dt.flag = true; dt.nowlevel = 1; } } else if (dt.flag1 == 0)//最初 { f0.move(goal); } else if (dt.flag1 == 1) { if (f1.firstmove(goal)) { dt.flag1 = 2; } dt.flag = true; } else if (dt.flag2 == 0) { f1.move(goal); } else if (dt.flag2 == 1) { if (f2.firstmove(goal)) { dt.flag2 = 2; } dt.flag = true; } else if (dt.flag3 == 0) { f2.move(goal); } else if (dt.flag3 == 1) { if (f3.firstmove(goal)) { dt.flag3 = 2; } dt.flag = true; } else if (dt.flagX3 == 0) { f3.move(goal); } else if (dt.flagX3 == 1) { if (s3.shrink(goal)) { dt.flagX3 = 2; } } else if (dt.flagX2 == 1) { if (s2.shrink(goal)) { dt.flagX2 = 2; } } else if (dt.flagX1 == 1) { if (s1.shrink(goal)) { dt.flagX1 = 2; } } else if (dt.LASTflag == 1) { if (s0.shrink(goal)) { dt.LASTflag = 2; } } else { // Debug.Log("もうねえ"); } int var; //nextlevel()で全部0に戻される }