Пример #1
0
    public static Color Color(FleetVitalType type)
    {
        switch (type)
        {
        case FleetVitalType.ProcessedFuel:
            return(new Color(.5f, 0f, 1f));

        case FleetVitalType.Ammunition:
            return(new Color(1f, .5f, 0f));

        case FleetVitalType.CivilianSupplies:
            return(new Color(.5f, .5f, 0f));

        case FleetVitalType.NebulaGas:
            return(new Color(0f, 1f, 1f));

        case FleetVitalType.Veldspar:
            return(new Color(1f, 0f, 0f));

        case FleetVitalType.Tritanite:
            return(new Color(1f, 0f, 1f));

        case FleetVitalType.Movement:
            return(new Color(.5f, .5f, 1f));

        case FleetVitalType.Detection:
            return(new Color(1f, 0f, 0f));

        default:
            return(new Color(1f, 1f, 1f));
        }
    }
    public ResourceConversion(float maxConversionPerTurn, float rate, FleetVitalType start, FleetVitalType end)
    {
        _maxConversionPerTurn = maxConversionPerTurn;
        _rate = rate;

        _start = start;
        _end   = end;
    }
Пример #3
0
    public FleetVitalModifier(string reason, int duration, float value, FleetVitalType type, ModifierSetting setting, ModifierMode mode, ModifierTarget target) : base(value, mode, target)
    {
        _reason   = reason;
        _duration = duration;

        _type    = type;
        _setting = setting;

        isInfinite = duration < 0;
    }
Пример #4
0
    public FleetVital(FleetVitalType type, float max)
    {
        _max     = max;
        _current = max;

        _changePerTurn       = 0f;
        _staticCurrentModSum = 0f;
        _staticMaxModSum     = 0f;

        _type = type;
    }
Пример #5
0
    public static string Format(FleetVitalType type)
    {
        string f = "<color=#" + ColorUtility.ToHtmlStringRGB(Color(type)) + ">";

        switch (type)
        {
        case FleetVitalType.ProcessedFuel:
            f += "Processed Fuel";
            break;

        case FleetVitalType.Ammunition:
            f += "Ammunition";
            break;

        case FleetVitalType.CivilianSupplies:
            f += "Civilian Supplies";
            break;

        case FleetVitalType.NebulaGas:
            f += "Nebula Gas";
            break;

        case FleetVitalType.Veldspar:
            f += "Veldspar";
            break;

        case FleetVitalType.Tritanite:
            f += "Tritanite";
            break;

        case FleetVitalType.Movement:
            f += "Movement Range";
            break;

        case FleetVitalType.Detection:
            f += "Detection Range";
            break;

        default:
            break;
        }

        f += "</color>";

        return(f);
    }
Пример #6
0
    void CreateResourceItem(FleetVitalType type, string tooltip)
    {
        FleetVital v = PlayerData.fleet.GetVital(type);
        GameObject g = Instantiate(_toolbarResourceItem, _toolbar);

        g.GetComponent <GenericTooltipHandler>().Initialize(
            () => TooltipManager.getInstance.OpenTooltip(tooltip + "\n\n" + PlayerData.fleet.GetVital(type).GetTooltipExtended(), Input.mousePosition),
            null,
            null,
            null,
            () => TooltipManager.getInstance.CloseTooltip());

        g.transform.Find("icon").GetComponent <Image>().sprite = ModelDB.GetResourceIcon(type);
        g.transform.Find("icon").GetComponent <Image>().color  = FleetVital.Color(type);

        _resourceItems.Add(g);

        UpdateResourceItem(v);
    }
Пример #7
0
    void GenerateResources()
    {
        float bufferedMapSize = (LOCAL_MAP_SIZE * .9f);

        FleetVitalType[] resources = new FleetVitalType[]
        {
            FleetVitalType.NebulaGas,
            FleetVitalType.Veldspar,
            FleetVitalType.Tritanite
        };

        var all = Resources.LoadAll <GameObject>("Combat/ExtractableResources/");

        for (int j = 0; j < resources.Length; j++)
        {
            int count                   = Mathf.RoundToInt(MAX_ASTEROID_COUNT * _resourceDensities[j]);
            var resourceModels          = all.Where(re => re.GetComponent <ResourceEntity>().type == resources[j]).ToArray();
            List <GameObject> asteroids = new List <GameObject>();

            for (int i = 0; i < count; i++)
            {
                Vector3 pos = new Vector3(
                    Random.Range(-bufferedMapSize, bufferedMapSize),
                    Random.Range(-bufferedMapSize, bufferedMapSize),
                    Random.Range(-bufferedMapSize, bufferedMapSize));

                while (asteroids.Any(a => Vector3.Distance(a.transform.position, pos) < MIN_DISTANCE_BETWEEN_ASTEROIDS))
                {
                    pos = new Vector3(
                        Random.Range(-bufferedMapSize, bufferedMapSize),
                        Random.Range(-bufferedMapSize, bufferedMapSize),
                        Random.Range(-bufferedMapSize, bufferedMapSize));
                }

                asteroids.Add(
                    Object.Instantiate(
                        resourceModels.RandomItem(),
                        pos,
                        Random.rotation,
                        null));
            }
        }
    }
Пример #8
0
    public FleetVital(FleetVitalType type, float current, float max)
    {
        _max = max;

        if (current < 0)
        {
            _current = 0;
        }
        else if (current > max)
        {
            _current = max;
        }
        else
        {
            _current = current;
        }

        _changePerTurn = 0f;
        _type          = type;
    }
Пример #9
0
    public string ListModifiers(FleetVitalType type)
    {
        string s = "";

        s += "[<i><color=yellow>" + _name + "</color></i>]:\n";

        for (int i = 0; i < _modifiers.Count; i++)
        {
            float v = _modifiers[i].value;

            if (_modifiers[i].type == type)
            {
                s += "<color=" + (v == 0 ? "yellow" : v > 0 ? "green" : "red") + ">" + v.ToString("0.##") + "</color>" + (_modifiers[i].setting == ModifierSetting.Repeating ? " daily" : "") + ", due to: " + _modifiers[i].reason + ", " + (_modifiers[i].isInfinite ? "∞\n" : _modifiers[i].duration + " days.\n");
            }
        }
        for (int i = 0; i < _utilities.Length; i++)
        {
            if (_utilities[i] is ResourceConversionUtility)
            {
                ResourceConversionUtility rcu = ((ResourceConversionUtility)_utilities[i]);

                for (int j = 0; j < rcu.conversions.Length; j++)
                {
                    if (rcu.conversions[j].start == type)
                    {
                        s += "<color=red>-" + rcu.conversions[j].maxConversionPerTurn.ToString("0.##") + "</color> daily (if possible), due to: [<color=yellow>" + rcu.name + "</color>].\n";
                    }
                    else if (rcu.conversions[j].end == type)
                    {
                        s += "<color=green>+" + (rcu.conversions[j].maxConversionPerTurn * rcu.conversions[j].rate).ToString("0.##") + "</color> daily (if possible), due to: [<color=yellow>" + rcu.name + "</color>].\n";
                    }
                }
            }
        }

        return(s);
    }
Пример #10
0
 public FleetVital GetVital(FleetVitalType type)
 {
     return(_vitals[(int)type]);
 }
Пример #11
0
 public static Sprite GetResourceIcon(FleetVitalType type)
 {
     return(_resourceIcons[(int)type]);
 }