private static void Game_OnUpdate(EventArgs args) { if (ObjectManager.Player.IsDead) { return; } switch (Configs.orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo.ExecuteCombo(); break; case Orbwalking.OrbwalkingMode.Mixed: LastHit.ExecuteLastHit(); Harass.ExecuteHarass(); break; case Orbwalking.OrbwalkingMode.LastHit: LastHit.ExecuteLastHit(); break; case Orbwalking.OrbwalkingMode.LaneClear: LaneClear.ExecuteLaneClear(); JungleClear.ExecuteJungleClear(); break; case Orbwalking.OrbwalkingMode.CustomMode: Flee.ExecuteFlee(); break; } KillSteal(); AutoQ(); }