private void BuildGrid() { const int width = 4; const int height = 3; grid = FlatRhombGrid<SpriteCell> .BeginShape() .Rectangle(width, height) .EndShape(); map = new FlatRhombMap(CellDimensions) .AnchorCellMiddleCenter() .WithWindow(ExampleUtils.ScreenRect) .AlignMiddleCenter(grid) .To3DXY() ; foreach (FlatRhombPoint point in grid) { SpriteCell cell = Instantiate(cellPrefab); Vector3 worldPoint = map[point]; cell.transform.parent = root.transform; cell.transform.localPosition = worldPoint; cell.transform.localScale = Vector3.one; cell.Color = ExampleUtils.Colors[point.GetColor12()]; cell.name = point.ToString(); cell.SetAngle(-360f/FlatRhombPoint.SpliceCount*point.I); grid[point] = cell; } }
private void BuildGrid() { const int width = 4; const int height = 3; grid = FlatRhombGrid <SpriteCell> .BeginShape() .Rectangle(width, height) .EndShape(); map = new FlatRhombMap(CellDimensions) .AnchorCellMiddleCenter() .WithWindow(ExampleUtils.ScreenRect) .AlignMiddleCenter(grid) .To3DXY() ; foreach (FlatRhombPoint point in grid) { SpriteCell cell = Instantiate(cellPrefab); Vector3 worldPoint = map[point]; cell.transform.parent = root.transform; cell.transform.localPosition = worldPoint; cell.transform.localScale = Vector3.one; cell.Color = ExampleUtils.Colors[point.GetColor12()]; cell.name = point.ToString(); cell.SetAngle(-360f / FlatRhombPoint.SpliceCount * point.I); grid[point] = cell; } }
public static bool __CompilerHint__FlatRhomb__MeshTileCell() { var grid1 = new FlatHexGrid<MeshTileCell[]>(1, 1); foreach(var point in grid1) { grid1[point] = new MeshTileCell[1]; } var grid2 = new FlatRhombGrid<MeshTileCell>(1, 1); foreach(var point in grid2) { grid2[point] = null; } var shapeStorageInfo = new ShapeStorageInfo<FlatRhombPoint>(new IntRect(), p => true); var shapeInfo = new FlatRhombShapeInfo<MeshTileCell>(shapeStorageInfo); return grid1[grid1.First()][0] == null || grid2[grid2.First()] == null || shapeInfo.IncIndex(0) != null; }