Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        gameTimer.ResetTimer();

        if (flash != null)
        {
            flash.Animate();
        }
    }
Пример #2
0
 public bool Fire()
 {
     if (_chambered)
     {
         ProjectilePrefab.Fire(Muzzle.position, Muzzle.rotation);
         Flash.Animate();
         _chambered = false;
         Invoke("Chamber", ReloadTime);
         return(true);
     }
     return(false);
 }