Пример #1
0
 static ASTBuilder()
 {
     {
         // set up for localizing messages
         m_localizationManager = new LocalizationManager();
         m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Expression.expression."));                 //$NON-NLS-1$
     }
 }
Пример #2
0
 static PlayerSessionManager()
 {
     {
         // set up for localizing messages
         m_localizationManager = new LocalizationManager();
         m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Concrete.djapi."));                 //$NON-NLS-1$
     }
 }
Пример #3
0
		static Bootstrap()
		{
			{
				// set up for localizing messages
				m_localizationManager = new LocalizationManager();
				m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.djapi.")); //$NON-NLS-1$
			}
		}
Пример #4
0
 static Bootstrap()
 {
     {
         // set up for localizing messages
         m_localizationManager = new LocalizationManager();
         m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.djapi."));                 //$NON-NLS-1$
     }
 }
Пример #5
0
		static ASTBuilder()
		{
			{
				// set up for localizing messages
				m_localizationManager = new LocalizationManager();
				m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Expression.expression.")); //$NON-NLS-1$
			}
		}
Пример #6
0
		static PlayerSessionManager()
		{
			{
				// set up for localizing messages
				m_localizationManager = new LocalizationManager();
				m_localizationManager.addLocalizer(new DebuggerLocalizer("Flash.Tools.Debugger.Concrete.djapi.")); //$NON-NLS-1$
			}
		}