public MainPage() { InitializeComponent(); game = new FlappyBirdGame(); baseSize = new SKSizeI(288, 512); SizeChanged += OnSizeChanged; _ = game.LoadContentAsync(); }
public SpriteSheet(FlappyBirdGame game, string sourceKey) { this.game = game; this.contentManager = game.Content; this.spriteSheet = contentManager.Load <Texture2D>(sourceKey); }
public MenuScreen(FlappyBirdGame game) : base(game) { }
/// <summary> /// Constructs a new Play Screen. /// </summary> /// <param name="game"></param> public PlayScreen(FlappyBirdGame game) : base(game) { }
/// <summary> /// Constructs a new FlappyBirdSpriteSheet. /// </summary> /// <param name="game"></param> public FlappyBirdSpriteSheet(FlappyBirdGame game) : base(game, SPRITESHEET_NAME) { }
/// <summary> /// Constructs a new GameScreen. /// </summary> /// <param name="game">The game instance.</param> public GameScreen(FlappyBirdGame game) { this.game = game; }