Пример #1
0
	public override void SetupAbility(){
		ability_object = Instantiate(ability_object);
		//ability_object.transform.parent = transform;
		ability_object.transform.position = owner.transform.Find("magicPoint").position;
		ability_object.transform.rotation = owner.transform.Find("magicPoint").rotation;
		flame_object = ability_object.GetComponent<Flame_Object> ();
		flame_object.ability = this;
		ability_object.SetActive (false);
	}
Пример #2
0
 public override void SetupAbility()
 {
     ability_object = Instantiate(ability_object);
     //ability_object.transform.parent = transform;
     ability_object.transform.position = owner.transform.Find("magicPoint").position;
     ability_object.transform.rotation = owner.transform.Find("magicPoint").rotation;
     flame_object         = ability_object.GetComponent <Flame_Object> ();
     flame_object.ability = this;
     ability_object.SetActive(false);
 }