public override void SetupAbility(){ ability_object = Instantiate(ability_object); //ability_object.transform.parent = transform; ability_object.transform.position = owner.transform.Find("magicPoint").position; ability_object.transform.rotation = owner.transform.Find("magicPoint").rotation; flame_object = ability_object.GetComponent<Flame_Object> (); flame_object.ability = this; ability_object.SetActive (false); }
public override void SetupAbility() { ability_object = Instantiate(ability_object); //ability_object.transform.parent = transform; ability_object.transform.position = owner.transform.Find("magicPoint").position; ability_object.transform.rotation = owner.transform.Find("magicPoint").rotation; flame_object = ability_object.GetComponent <Flame_Object> (); flame_object.ability = this; ability_object.SetActive(false); }