Пример #1
0
    public override void OnTick()
    {
        List <Vector3Int> bushes = new List <Vector3Int>(burningBushes.Keys);

        foreach (Vector3Int cellPos in bushes)
        {
            FlameMeta flame = burningBushes[cellPos];
            burningBushes[cellPos] = new FlameMeta(flame.ticksLeft - 1, flame.fxObject);
            if (burningBushes[cellPos].ticksLeft <= 0)
            {
                Destroy(burningBushes[cellPos].fxObject);
                burningBushes.Remove(cellPos);
            }
        }
    }
Пример #2
0
    private void ResetTicks(Vector3Int cellPos)
    {
        FlameMeta flame = burningBushes[cellPos];

        burningBushes[cellPos] = new FlameMeta(flameDuration, flame.fxObject);
    }