// Use this for initialization void Start() { cameraDammyObj = GameObject.Find("CameraDammy").GetComponent <CameraControl>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); player = GameObject.Find("player").transform.GetComponent <PlayerMove>(); cameraPos = Camera.main.transform.position; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerMove = player.GetComponent <PlayerMove>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); transform.position = player.transform.position - playerDistance; }
void Start() { //色々代入 rigidBodyInfo = GetComponent <Rigidbody>(); cameraDammyObj = GameObject.Find("CameraDammy"); isPlayerController = gameObject.GetComponent <CharacterController>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); animator = GetComponent <Animator>(); targetMakerObj = Resources.Load("CanvasTarget/Target") as GameObject; playerShoot = gameObject.GetComponent <PlayerShoot>(); }
// Use this for initialization void Start() { dammyCampos = transform.position; player = PlayerObj.transform.GetComponent <PlayerMove>(); mousepos = Input.mousePosition; mousepos2 = mousepos; flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); MainCamera = MainCameraObj.transform.GetComponent <MainCameraControl>(); CameraAngle = Vector3.zero; Application.targetFrameRate = 60; }
void Start() { se = gameObject.GetComponent <AudioSource>(); se.loop = false; se.PlayOneShot(sound); second = 0; counter = 0; player = GameObject.FindGameObjectWithTag("Player"); playerMove = player.GetComponent <PlayerMove>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }
public float interval = 0.1f; //何秒おきに発砲するか //AudioSouceコンポーネントを取得 // public AudioSource sound; //Audioファイルを代入 // public AudioClip shotSound; //発砲音を代入 void Start() { // sound = this.gameObject.GetComponent<AudioSource>(); //Audio Sourceコンポーネントを代入 player = GameObject.Find("player"); // camera_s = GameObject.Find("CameraDammy"); //trg = GameObject.Find("trigger"); trg = gameObject.transform.FindChild("TrgObj").gameObject; playerMove = player.GetComponent <PlayerMove>(); rifle = player.transform; //cameracontrol = camera_s.GetComponent<CameraControl>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); animator = GetComponent <Animator>(); se = gameObject.GetComponent <AudioSource>(); se.loop = false; bullet = Resources.Load("FireMagic1") as GameObject; }
//初期化しゅるぅうううう void talkProcessInit() { sTalkWindow = Resources.Load("CanvasTalkMini") as GameObject; bTalkWindow = Resources.Load("CanvasTalkBig") as GameObject; talksetting = GameObject.Find("GameObject").GetComponent <TalkSettings>(); // audioSource = gameObject.GetComponent<AudioSource>(); for (int i = 0; i < 2000; i++) { talkClass[i] = new talk(); talkClass[i].talkInit(); } flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }
// Use this for initialization void Start() { gm = GameObject.Find("GameManager").GetComponent <GameManager>(); encPop = GameObject.Find("Encount").GetComponent <EncountPopUp>(); pos = transform.position; flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); canvasTargetControlObj = GameObject.Find("GameControlObject"); mainCam = GameObject.FindGameObjectWithTag("MainCamera"); battleCam = GameObject.Find("BattleCamera"); se = gameObject.GetComponent <AudioSource>(); se.loop = false; childObject = gameObject.transform.FindChild("DistanceCheck").gameObject; childPos = childObject.transform.position; distancePos = (childPos - pos) * 2; distancePosQuarter = (childPos + (distancePos / 2)); EncFlag = true; }
void Start() { doorCount = 0; open = false; fm = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameManager>(); talk = GameObject.Find("GameControlObject").GetComponent <TalkProcess>(); switch (doorType) { // ドアの種類とステージの判別 case DoorType.Tutorial_Red: doorCount = 1; stage = 0; break; case DoorType.Tutorial_Blue: doorCount = 2; stage = 0; break; case DoorType.Stage1_Right: doorCount = 1; stage = 1; break; case DoorType.Stage1_Left: doorCount = 2; stage = 1; break; case DoorType.Stage1_Rock: doorCount = 3; stage = 1; break; case DoorType.Stage1_Blue: doorCount = 4; stage = 1; break; } }
// Use this for initialization void Start() { player = GameObject.Find("player").GetComponent <PlayerMove>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }
// Use this for initialization void Start() { flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); playerMove = GameObject.Find("player").GetComponent <PlayerMove>(); guardEffect = gameObject.transform.FindChild("GuardEffect").gameObject; }
// Use this for initialization void Start() { flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); canvasTarget = Resources.Load("CanvasTarget") as GameObject; }
// Use this for initialization void Start() { flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); mainCameraControl = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCameraControl>(); }
// Use this for initialization void Start() { boxCollider = gameObject.GetComponent <BoxCollider>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }
// Use this for initialization void Start() { fieldBGM = GameObject.Find("FieldBGM").GetComponent <AudioSource>(); battleBGM = GameObject.Find("BattleBGM").GetComponent <AudioSource>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); flagsInStageManager = GameObject.Find("GameControlObject").GetComponent <FlagsInStageManager>(); }