Пример #1
0
 void initialize()
 {
     //player = GameObject.FindGameObjectWithTag("PlayerSwapper").transform;
     numberAlive = enemies.Length;
     music = GameObject.FindGameObjectWithTag("Music").GetComponent<MusicManager>();
     //gates = GameObject.FindGameObjectsWithTag ("Gate");
     setUpGates();
     looker = GameObject.FindGameObjectWithTag("CamFollow").GetComponent<CamLooker>();
     GameObject c = GameObject.FindGameObjectWithTag ("GameController");
     data = c.GetComponent<GameData>();
     gameOverHandler = c.GetComponent<GameOverHandler>();
     flags = c.GetComponent<Flags>();
     transition = GameObject.FindGameObjectWithTag("Fader").GetComponent<SceneTransition>();
     flags.AddTrapFlag();
     trapCleared = flags.CheckTrapFlag();
     canvas = GameObject.Find ("HUD").gameObject;
     if(type == trapType.STEALTH) stealthPrep();
     initialized = true;
 }