public FlagQuizController() { var quizRepository = new QuizRepository(); _flagRepository = new FlagRepository(); _game = quizRepository.Get(1); }
void LoadEntities(string worldId) { IBiomeRepository biomeRepository = new BiomeRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "biomes.xml")); IBorderRepository borderRepository = new BorderRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "borders.xml")); ICultureRepository cultureRepository = new CultureRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "cultures.xml")); IFactionRepository factionRepository = new FactionRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "factions.xml")); IFlagRepository flagRepository = new FlagRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "flags.xml")); IHoldingRepository holdingRepository = new HoldingRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "holdings.xml")); IProvinceRepository provinceRepository = new ProvinceRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "provinces.xml")); IResourceRepository resourceRepository = new ResourceRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "resources.xml")); IUnitRepository unitRepository = new UnitRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "units.xml")); IWorldRepository worldRepository = new WorldRepository(ApplicationPaths.WorldsDirectory); IEnumerable <Biome> biomeList = biomeRepository.GetAll().ToDomainModels(); IEnumerable <Border> borderList = borderRepository.GetAll().ToDomainModels(); IEnumerable <Culture> cultureList = cultureRepository.GetAll().ToDomainModels(); IEnumerable <Faction> factionList = factionRepository.GetAll().ToDomainModels(); IEnumerable <Flag> flagList = flagRepository.GetAll().ToDomainModels(); IEnumerable <Province> provinceList = provinceRepository.GetAll().ToDomainModels(); IEnumerable <Resource> resourceList = resourceRepository.GetAll().ToDomainModels(); IEnumerable <Unit> unitList = unitRepository.GetAll().ToDomainModels(); armies = new ConcurrentDictionary <Tuple <string, string>, Army>(); biomes = new ConcurrentDictionary <string, Biome>(biomeList.ToDictionary(biome => biome.Id, biome => biome)); borders = new ConcurrentDictionary <Tuple <string, string>, Border>(borderList.ToDictionary(border => new Tuple <string, string>(border.SourceProvinceId, border.TargetProvinceId), border => border)); cultures = new ConcurrentDictionary <string, Culture>(cultureList.ToDictionary(culture => culture.Id, culture => culture)); factions = new ConcurrentDictionary <string, Faction>(factionList.ToDictionary(faction => faction.Id, faction => faction)); flags = new ConcurrentDictionary <string, Flag>(flagList.ToDictionary(flag => flag.Id, flag => flag)); holdings = new ConcurrentDictionary <string, Holding>(); provinces = new ConcurrentDictionary <string, Province>(provinceList.ToDictionary(province => province.Id, province => province)); relations = new ConcurrentDictionary <Tuple <string, string>, Relation>(); resources = new ConcurrentDictionary <string, Resource>(resourceList.ToDictionary(resource => resource.Id, resource => resource)); units = new ConcurrentDictionary <string, Unit>(unitList.ToDictionary(unit => unit.Id, unit => unit)); world = worldRepository.Get(worldId).ToDomainModel(); }
public void SpawnSecrets() { foreach (Transform child in lineItemTransform) { Destroy(child.gameObject); } List <NotSecretLineItem> lineItems = new List <NotSecretLineItem>(); foreach (var secret in FlagRepository.instance.secretFlags.secrets) { //Debug.Log("secret.secret.ToString(): "+secret.secret.ToString()); if (FlagRepository.ReadSecretKey(secret.secret.ToString()) != 0) //If the secret has been discovered { GameObject newGO = Instantiate(lineItemPrefab, lineItemTransform, false); NotSecretLineItem notSecretLineItem = newGO.GetComponent <NotSecretLineItem>(); notSecretLineItem.Unpack(secret); lineItems.Add(notSecretLineItem); } } //Move Stricken items to the bottom of the list foreach (var item in lineItems) { if (item.isStricken) { item.gameObject.transform.SetAsLastSibling(); } } }
public IEnumerable <dynamic> Get(string resource, int userId, [FromUri] object[] resourceIds) { try { var repository = new FlagRepository(this.MetaUser.Tenant, this.MetaUser.LoginId, this.MetaUser.UserId); return(repository.Get(resource, userId, resourceIds)); } catch (UnauthorizedException) { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.Forbidden)); } catch (DataAccessException ex) { throw new HttpResponseException(new HttpResponseMessage { Content = new StringContent(ex.Message), StatusCode = HttpStatusCode.InternalServerError }); } #if !DEBUG catch { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError)); } #endif }
public MainPage() { InitializeComponent(); // Load our data repository = new FlagRepository(); // Setup the view InitializeData(); }
public void Unpack(NotSecretData nsData /*, NotSecrets _NotSecrets*/) { //notSecretsRef = _NotSecrets; notSecretData = nsData; myText = nsData.text; isStricken = FlagRepository.ReadSecretKey(notSecretData.secret.ToString()) == 2; //2 is stricken TextSetStricken(); myRect.sizeDelta = new Vector2(myRect.sizeDelta.x, text.preferredHeight); }
private Flag GetRandomFlag(FlagRepository repository) { Random r = new Random(); int opt = r.Next(1, 10); while (opt == this.Id) { opt = r.Next(1, 10); } return(repository.GetFlag(opt)); }
void Update() { if (Input.GetKeyDown(KeyCode.B)) //B for Book { UI.Instance.DisplayReadable(sampleBook); } /* * if (Input.GetKeyDown(KeyCode.Keypad0)) { * float test = Sonos.GetVolume(AudioType.Music); * Debug.Log("AudioType.Music: "+test); * } * //*/ if (Input.GetKeyDown(KeyCode.Keypad0)) { FlagRepository.WriteQuestKey(QuestNames.q001TwilightCottonCandy.ToString(), true); } //Saving / Loading if (Input.GetKeyDown(KeyCode.S)) //Save { UI.Instance.SaveGameData(0); } if (Input.GetKeyDown(KeyCode.L)) //Load { UI.Instance.LoadGameData(0); } //Currency if (Input.GetKeyDown(KeyCode.KeypadPlus)) //Add LOTS of funds { Currency.instance.Cash += 10000000m; } if (Input.GetKeyDown(KeyCode.KeypadMinus)) //Subtract Funds { Currency.instance.Cash -= 100m; } if (Input.GetKeyDown(KeyCode.KeypadMultiply)) //Try a Purchase, display if successful { if (Currency.instance.Purchase(500m)) { Debug.Log("Purchase successful!"); } else { Debug.Log("Not enough funds!"); } } }
public void OnPointerClick(PointerEventData eventData) { int strikeState = FlagRepository.ReadSecretKey(notSecretData.secret.ToString()); if (strikeState == 1) { isStricken = true; FlagRepository.SecretKeyStrike(notSecretData.secret.ToString()); transform.SetAsLastSibling(); } else { isStricken = false; FlagRepository.WriteSecretKey(notSecretData.secret.ToString(), 1); } TextSetStricken(); }
public void EvaluateQuestCompletion() { bool allTrue = true; foreach (var quest in profileData.quests) { if (!FlagRepository.ReadQuestKey(quest.ToString())) { allTrue = false; break; } } if (allTrue) { badgeImage.sprite = spriteBadgeComplete; } }
public Question(Flag flag, FlagRepository repository) { this.Id = flag.Id; this.Options = new List <string>(); this.Options.Add(flag.Name); while (this.Options.Count < 4) { Flag option = GetRandomFlag(repository); if (!this.Options.Contains(option.Name)) { this.Options.Add(option.Name); } } this.Options.Sort(); }
private void Awake() { //Singleton Pattern if (instance != null && instance != this) { Destroy(gameObject); return; } instance = this; DontDestroyOnLoad(gameObject); //Initialize each to 0 //TODO: Load in these values foreach (QuestNames flag in Enum.GetValues(typeof(QuestNames))) { flags.questFlags.Add(flag.ToString(), false); } foreach (var flag in secretFlags.secrets) { flags.secretFlags.Add(flag.secret.ToString(), 0); } RegisterLuaFunctions(); }
public void CheckConditions() { isUsable = true; if (items.Count > 0) { foreach (var item in items) { if (!Inventory.instance.InventoryHas(item.name)) { isUsable = false; break; } } } if (quests.Count > 0) { foreach (var quest in quests) { if (!FlagRepository.ReadQuestKey(quest.ToString())) { isUsable = false; break; } } } if (secrets.Count > 0) { foreach (var secret in secrets) { if (FlagRepository.ReadSecretKey(secret.ToString()) < 1) //Secret hasn't been found { isUsable = false; break; } } } outline.color = isUsable ? colorOpen : colorLocked; }
public async Task <IActionResult> Index( SubmitFlagViewModel model, [FromServices] FlagRepository _flagRepository, [FromServices] ScoringRepository _scoreRepository ) { if (ModelState.IsValid) { var quest = await _questRepository.GetQuest(model.QuestId); if (quest != null) { var flag = await _flagRepository.GetFlag(quest); if (CryptographicOperations.FixedTimeEquals(Encoding.Unicode.GetBytes(flag), Encoding.Unicode.GetBytes(model.Flag))) { await _scoreRepository.AddTeamScore(User.Identity.Name !, quest.Id); return(RedirectToAction("Index", "Scoreboard")); } } } return(RedirectToAction("Index")); }
public AdminController(FlagRepository flagRepository) { _flagRepository = flagRepository; }
public IntroController(FlagRepository flagRepository, QuestRepository questRepository) { _flagRepository = flagRepository; _questRepository = questRepository; }
public CookieJarController(FlagRepository flagRepository) { _flagRepository = flagRepository; }