public bool WhileInteractionLook(GameObject player) { if (!FlagHelper.IsSet(flags, ItemFlags.INTERACTABLE)) { return(false); } return(true); }
public InstructionBase(ICpu cpu) { this.cpu = cpu; compare = new CompareHelper(cpu); flags = new FlagHelper(cpu); branch = new BranchHelper(cpu); bcd = new BCDHelper(cpu); }
private void unlockPoint() { if (FlagHelper.IsSet(buildItemTypeFlags, BuildItemType.NONE)) { buildItemTypeFlags &= ~(BuildItemType.NONE); } buildItemTypeFlags |= typesToUnlock; unlocked = true; }
public override bool Create(EnterpriseServiceEntity model) { bool result = base.Create(model); if (result == true && model.EnterpriseServiceStatus == Logics.True) { EnterpriseEntity enterpriseEntity = EnterpriseBLL.Instance.Get(model.EnterpriseGuid); enterpriseEntity.CooperateStatus = FlagHelper.AddFlag(enterpriseEntity.CooperateStatus, model.EnterpriseServiceType); EnterpriseBLL.Instance.Update(enterpriseEntity); } return(result); }
/// <summary> /// Creates a new Page image list from the given image object. Pages /// will be extracted into the Page image list if the source is multipage. /// </summary> /// <param name="image">The given image object.</param> /// <param name="convertTo32Bit">Whether to coerce into a 32 bit</param> /// <returns>A new Page Image List</returns> private static List <PageImage> InternalLoadImage(Image image, bool convertTo32Bit) { List <PageImage> ret = new List <PageImage>(); FrameDimensionType frameDimTypeFlags = ImageHelper.GetFrameDimensionTypes(image.FrameDimensionsList); int pages = 0; FrameDimension frameType = ImageHelper.FrameDimensionPage; //Get the Frame Dimensions if they exist if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Page)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionPage); if (pages > 0) { frameType = ImageHelper.FrameDimensionPage; } } if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Time)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionTime); if (pages > 0) { frameType = ImageHelper.FrameDimensionTime; } } if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Resolution)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionResolution); if (pages > 0) { frameType = ImageHelper.FrameDimensionResolution; } } if (pages == 0) //Just try to load the single image { ret.Add(new PageImage((Bitmap)image, convertTo32Bit)); } else //Otherwise load each page in the proper dimension { //Foreach frame make a PageInfo for (int i = 0; i < pages; i++) { image.SelectActiveFrame(frameType, i); ret.Add(new PageImage((Bitmap)image, convertTo32Bit)); } } return(ret); }
/// <summary> /// get parse value /// </summary> /// <param name="input">should be the full form or abbrivation form of the flag which you want to get the value</param> /// <returns>return the flag value</returns> /// <exception cref="InvalidOperationException">if parse faild will throw exception</exception> /// <exception cref="ArgumentException">if input can't match any flags will throw exception</exception> public bool GetFlagValue(string input) { if (!IsSuccess) { throw new InvalidOperationException(); } if (FlagHelper.FindFlag(input) == null) { throw new ArgumentException(); } return(FlagHelper.FindFlag(input).Value); }
public bool OnActivate(GameObject player) { if (!FlagHelper.IsSet(flags, ItemFlags.INTERACTABLE)) { return(false); } if (FlagHelper.IsSet(activateFlags, ActivateFlags.USE)) { return(OnUse(player)); } return(true); }
private bool canToggleBuildMode() { BuildItem buildItem = prefabObj.GetComponent <BuildItem>(); if (FlagHelper.IsSet(buildItem.supportedBuildModeFlags, BuildModeFlags.FREE)) { if (FlagHelper.IsSet(buildItem.supportedBuildModeFlags, BuildModeFlags.POINTBASED)) { return(true); } } return(false); }
public bool OnInteraction(GameObject player) { if (!FlagHelper.IsSet(flags, ItemFlags.INTERACTABLE)) { return(false); } if (FlagHelper.IsSet(flags, ItemFlags.LOOTABLE)) { OnLootStart(player); LootHandler.OnLoot(this.gameObject, player); OnLootEnd(player); } return(true); }
private void setBuildMode(GameObject prefab) { prefabObj = prefab; if (FlagHelper.IsSet(prefab.GetComponent <BuildItem>().buildModeFlags, BuildModeFlags.FREE)) { buildMode = new FreeBuild(); buildModeFlag = BuildModeFlags.FREE; } else if (FlagHelper.IsSet(prefab.GetComponent <BuildItem>().buildModeFlags, BuildModeFlags.POINTBASED)) { buildMode = new PointBuild(); buildModeFlag = BuildModeFlags.POINTBASED; } prepareBuildMode(); }
private void DoAction(LastBossAction action) { float x = 0f; float y = 0f; float tolerance = 0.1f; if (action.Time <= Time.timeSinceLevelLoad + tolerance) { if (FlagHelper.IsSet(action.Mask, FinalBossFlag.W)) { y += 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.A)) { x -= 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.S)) { y -= 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.D)) { x += 1; } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.Roll)) { anim.SetBool("Rolling", true); rollCooldown.reset(); rollDuration.reset(); } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.Attack)) { sword.Swing(); } if (FlagHelper.IsSet(action.Mask, FinalBossFlag.Die)) { Die(); } Actions.RemoveAt(0); } direction = new Vector3(x, 0, y).normalized; }
private void UWPFlagView_SizeChanged(object sender, SizeChangedEventArgs e) { var starSize = ActualHeight / 10; var radius = ActualHeight / 3; var count = 12; var anglesCount = 5; foreach (var star in FlagHelper.GetStars(count, (float)radius, anglesCount, (float)starSize, new Xamarin.Forms.Point(ActualWidth / 2, ActualHeight / 2))) { var points = new PointCollection(); star.Select(x => new Windows.Foundation.Point(x.X, x.Y)).Apply(x => points.Add(x)); var polygon = new Polygon(); polygon.FillRule = FillRule.Nonzero; polygon.Fill = new SolidColorBrush(Color.FromArgb(255, 247, 205, 70)); polygon.Points = points; Children.Add(polygon); } }
/// <summary> /// Creates a new Page image list from the given image object. Pages /// will be extracted into the Page image list if the source is multipage. /// </summary> /// <param name="image">The given image object.</param> /// <param name="quality"></param> /// <returns>A new Page Image List</returns> public static List <PageImage> LoadImage(Image image, FaxQuality quality) { List <PageImage> ret = new List <PageImage>(); FrameDimensionType frameDimTypeFlags = ImageHelper.GetFrameDimensionTypes(image.FrameDimensionsList); int pages = 0; //Get the Frame Dimensions if they exist if (FlagHelper.IsSet((int)frameDimTypeFlags, (int)FrameDimensionType.Page)) { pages = image.GetFrameCount(ImageHelper.FrameDimensionPage); } //Foreach frame make a PageInfo for (int i = 0; i < pages; i++) { image.SelectActiveFrame(ImageHelper.FrameDimensionPage, i); ret.Add(new PageImage((Bitmap)image)); } return(ret); }
public override void DrawRect(CGRect dirtyRect) { base.DrawRect(dirtyRect); var starSize = Bounds.Height / 10; var radius = Bounds.Height / 3; var count = 12; var anglesCount = 5; using (CGContext context = NSGraphicsContext.CurrentContext.CGContext) { NSColor.FromRgb(247, 205, 70).SetFill(); foreach (var star in FlagHelper.GetStars(count, (float)radius, anglesCount, (float)starSize, new Xamarin.Forms.Point(Bounds.Width / 2, Bounds.Height / 2))) { var path = new CGPath(); path.AddLines(star.Select(x => x.ToPointF()).ToArray()); path.CloseSubpath(); context.AddPath(path); } context.FillPath(); } }
public override void Draw(CGRect rect) { base.Draw(rect); var starSize = Bounds.Height / 10; var radius = Bounds.Height / 3; var count = 12; var anglesCount = 5; using (CGContext context = UIGraphics.GetCurrentContext()) { UIColor.FromRGB(247, 205, 70).SetFill(); foreach (var star in FlagHelper.GetStars(count, (float)radius, anglesCount, (float)starSize, Center.ToPoint())) { var path = new CGPath(); path.AddLines(star.Select(x => x.ToPointF()).ToArray()); path.CloseSubpath(); context.AddPath(path); } context.FillPath(); } }
protected override void DispatchDraw(Canvas canvas) { base.DispatchDraw(canvas); paint.Color = new Color(17, 52, 147); canvas.DrawRect(0, 0, Width, Height, paint); var starSize = Height / 10; var radius = Height / 3; var count = 12; var anglesCount = 5; paint.Color = Color.Yellow; foreach (var star in FlagHelper.GetStars(count, (float)radius, anglesCount, (float)starSize, new Xamarin.Forms.Point(Width / 2, Height / 2))) { var path = new Path(); var points = star.Select(point => (X: point.X, Y: point.Y)).ToList(); for (int i = 0; i < star.Count(); i++) { if (i == 0) { path.MoveTo((float)points[i].X, (float)points[i].Y); } else { path.LineTo((float)points[i].X, (float)points[i].Y); } } path.Close(); canvas.DrawPath(path, paint); } }
internal Command(List <Flag> flags) { Symbol = null; Description = string.Empty; FlagHelper = new FlagHelper(flags); }
/// <summary> /// Creates a new instance of BCDHelper /// </summary> /// <param name="cpu">cpu to set flags on</param> public BCDHelper(ICpu cpu) { _cpu = cpu; _flags = new FlagHelper(cpu); }