public override void OnEvent(FlagCapturedEvent evnt)
    {
        //update scores
        if (ServerConnectionEventListener.IndexMap.ContainsPlayer(evnt.Player))
        {
            GameStats.SetIntegerStat(evnt.Player, "Flags", GameStats.GetIntegerStat(evnt.Player, "Flags") + 1);
        }

        GameManager.instance.CheckForGameOver();
    }
Пример #2
0
    public override void OnEvent(FlagCapturedEvent evnt)
    {
        //update scores
        if (ServerConnectionEventListener.IndexMap.ContainsPlayer(evnt.Player))
        {
            GameStats.SetIntegerStat(evnt.Player, "Flags", GameStats.GetIntegerStat(evnt.Player, "Flags") + 1);
        }

        GameManager.instance.CheckForGameOver();
    }