private void Start() { fixzilla = FindObjectOfType <Fixzilla>(); fixzilla.TooFast += OnFixzillaRun; fixzilla.GetComponent <JumpingObject>().Landed += OnFixzillaLanded; camera = Camera.main.gameObject; defaultPosition = camera.transform.localPosition; rewiredPlayer = ReInput.players.GetPlayer(playerId); }
private void Awake() { fixzilla = FindObjectOfType <Fixzilla>(); fixzilla.TooFast += PrepareEarthquake; fixzilla.NormalSpeed += StopEarthQuake; fixzilla.GetComponent <JumpingObject>().Landed += OnEarthQuake; audioSource = gameObject.AddComponent <AudioSource>(); cooldownTimer = cooldown; audioSourceMultichannel = GetComponent <AudioSourceMultichannel>(); foreach (var crowd in crowds) { crowd.gameObject.SetActive(false); } activeCrowds = 0; rewiredPlayer = ReInput.players.GetPlayer(playerId); }