public DeathScreen() : base("You Have Died") { FixedMenu menu = new FixedMenu(); menu.Position = new Vec(5, 10); menu.Items.Add(new MenuItem("Quit", () => UI.Quit())); Controls.Add(menu); Controls.Add(new TitleBar()); Controls.Add(new StatusBar()); FocusFirst(); }
void Start() { for(int i=0; i<lookDownElements.Length; i++){ LookDownElement el = lookDownElements[i]; Color c = el.text.color; c.a = el.currentAlpha * currentMenuAlpha; el.text.color = c; el.initialScale = el.iconTransform.localScale; el.iconTransform.localScale = el.initialScale + 0.2f*el.currentAlpha* el.initialScale; Color col = el.plane.material.color; col.a = currentMenuAlpha; el.plane.material.color = col; } menu = GetComponent<FixedMenu>(); }
void Start() { for (int i = 0; i < lookDownElements.Length; i++) { LookDownElement el = lookDownElements[i]; Color c = el.text.color; c.a = el.currentAlpha * currentMenuAlpha; el.text.color = c; el.initialScale = el.iconTransform.localScale; el.iconTransform.localScale = el.initialScale + 0.2f * el.currentAlpha * el.initialScale; Color col = el.plane.material.color; col.a = currentMenuAlpha; el.plane.material.color = col; } menu = GetComponent <FixedMenu>(); }
void Start() { menu = GetComponent <FixedMenu>(); vrHead = GameObject.Find("Player").transform.Find("Head"); for (int i = 0; i < lookDownElements.Length; i++) { LookDownElement el = lookDownElements[i]; Color c = el.text.color; c.a = el.currentAlpha * currentMenuAlpha; el.text.color = c; el.initialScale = el.iconTransform.localScale; el.iconTransform.localScale = el.initialScale + 0.2f * el.currentAlpha * el.initialScale; Color col = el.plane.material.color; col.a = currentMenuAlpha; el.plane.material.color = col; } }
public WelcomeScreen() : base("Welcome") { FixedMenu menu = new FixedMenu(); menu.Position = new Vec(5, 10); menu.Items.Add(new MenuItem("New Hero", () => NewHero(), "New")); menu.Items.Add(new MenuItem("Open Hero", () => OpenHero(), "Open")); string lastHero = GameSettings.Instance.LastHero; if (!String.IsNullOrEmpty(lastHero) && Game.CanLoad(lastHero)) { menu.Items.Add(new MenuItem("Open \"" + lastHero + "\"", 'L', () => OpenLastHero(), "Open")); } Controls.Add(menu); Controls.Add(new TitleBar()); Controls.Add(new StatusBar()); FocusFirst(); }