private void OnUpgrade() { var gradeAttributes = upgradable.GetCurGradeAttributes(); var prevGrade = upgradable.GetPreviousGradeAttributes(); shadowSprite.SetActive(true); fixable.SetUp(gradeAttributes.healthPoints, prevGrade.requiredWoods, prevGrade.requiredRocks); wallCollider.enabled = true; sr.sprite = upgradable.CompleteSprite; }