Пример #1
0
        private void OnUpgrade()
        {
            var gradeAttributes = upgradable.GetCurGradeAttributes();
            var prevGrade       = upgradable.GetPreviousGradeAttributes();

            shadowSprite.SetActive(true);
            fixable.SetUp(gradeAttributes.healthPoints, prevGrade.requiredWoods, prevGrade.requiredRocks);
            wallCollider.enabled = true;
            sr.sprite            = upgradable.CompleteSprite;
        }