public void Set(FixRect other) { _center = other._center; _max = other._max; _min = other._min; _size = other._size; }
public static FixVec2 NormalizedToPoint(FixRect rectangle, FixVec2 normalizedRectCoordinates) { Fix x = FixMath.Min(FixMath.Max(Fix.Zero, normalizedRectCoordinates.X), Fix.One); Fix y = FixMath.Min(FixMath.Max(Fix.Zero, normalizedRectCoordinates.Y), Fix.One); return(new FixVec2(rectangle.xMin + (rectangle.xMax - rectangle.xMin) * x, rectangle.yMin + (rectangle.yMax - rectangle.yMin) * y)); }
public bool Overlaps(FixRect other) { if ((other.xMax < xMin) || (other.xMin > xMax) || (other.yMax < xMin) || (other.yMin > yMax)) { return(false); } return(true); }
public bool Contains(FixRect other) { if ((other.xMax <= xMax) && (other.xMin >= xMin) && (other.yMax <= yMax) && (other.yMin >= yMin)) { return(true); } return(false); }
public static FixVec2 PointToNormalized(FixRect rectangle, FixVec2 point) { return(new FixVec2(FixMath.Min(FixMath.Max(Fix.Zero, (point.X - rectangle.xMin) / (rectangle.xMax - rectangle.xMin)), Fix.One), FixMath.Min(FixMath.Max(Fix.Zero, (point.Y - rectangle.yMin) / (rectangle.yMax - rectangle.yMin)), Fix.One))); }