Пример #1
0
        protected override void Prepare()
        {
            base.Prepare();
            base.StartAction(this.m_PunchBack);
            Direction direction;

            if (FistFightController.Get().IsActive())
            {
                direction = (FistFightController.Get().IsLeftPunch() ? Direction.Right : Direction.Left);
            }
            else if (WeaponMeleeController.Get().IsActive())
            {
                if (WeaponMeleeController.Get().IsRightAttack())
                {
                    direction = Direction.Left;
                }
                else if (WeaponMeleeController.Get().IsLeftAttack())
                {
                    direction = Direction.Right;
                }
                else
                {
                    direction = ((UnityEngine.Random.Range(0f, 1f) < 0.5f) ? Direction.Right : Direction.Left);
                }
            }
            else
            {
                direction = ((UnityEngine.Random.Range(0f, 1f) < 0.5f) ? Direction.Right : Direction.Left);
            }
            this.m_PunchBack.SetDirection(direction);
        }
Пример #2
0
        protected override void Prepare()
        {
            base.Prepare();
            Vector3 normalized2D = (Player.Get().transform.position - this.m_HumanAI.transform.position).GetNormalized2D();
            float   num          = Vector3.Angle(this.m_HumanAI.transform.forward.GetNormalized2D(), normalized2D);
            float   num2         = 40f;
            float   num3         = 0.3f;

            HitReaction.Type type = HitReaction.Type.Middle;
            if (num <= num2 && num3 <= UnityEngine.Random.Range(0f, 1f))
            {
                type = HitReaction.Type.StepBack;
            }
            else if (FistFightController.Get().IsActive())
            {
                type = ((!FistFightController.Get().IsLeftPunch()) ? HitReaction.Type.Right : HitReaction.Type.Left);
            }
            else if (WeaponMeleeController.Get().IsActive())
            {
                if (WeaponMeleeController.Get().IsRightAttack())
                {
                    type = HitReaction.Type.Right;
                }
                else if (WeaponMeleeController.Get().IsLeftAttack())
                {
                    type = HitReaction.Type.Left;
                }
                else
                {
                    type = HitReaction.Type.Middle;
                }
            }
            else if (num <= num2 && WeaponSpearController.Get().IsActive())
            {
                type = HitReaction.Type.StepBack;
            }
            if (type == this.m_AI.m_HumanFightModule.m_LastHitReactionType && this.m_AI.m_GoalsModule.m_PrevGoal != null && this.m_AI.m_GoalsModule.m_PrevGoal.m_Type == AIGoalType.HumanHitReaction)
            {
                switch (type)
                {
                case HitReaction.Type.Right:
                case HitReaction.Type.Left:
                    type = HitReaction.Type.Middle;
                    break;

                case HitReaction.Type.Middle:
                    type = HitReaction.Type.StepBack;
                    break;

                case HitReaction.Type.StepBack:
                    type = HitReaction.Type.Middle;
                    break;
                }
            }
            this.m_HitReaction.SetType(type);
            this.m_AI.m_HumanFightModule.m_LastHitReactionType = type;
            this.m_HitReaction.Initialize(this.m_AI, this);
            base.AddToPlan(this.m_HitReaction);
        }
Пример #3
0
    private void OnTriggerEnter(Collider other)
    {
        AI component = other.gameObject.GetComponent <AI>();

        if (component == null || component.IsStringray())
        {
            return;
        }
        FistFightController.Get().GiveDamage(component);
    }
Пример #4
0
 protected override void OnEnable()
 {
     base.OnEnable();
     FistFightController.Get().PlayerFightPunchAttackEnd(FistFightController.Mode.Cancelled);
     if (Player.Get().m_ActiveFightController)
     {
         Player.Get().m_ActiveFightController.ResetAttack();
     }
     this.OnTakeDamage();
     this.m_Animator.SetTrigger(this.m_EnterHash);
     this.m_LastHitTime = Time.time;
 }
Пример #5
0
        public override void OnTakeDamage(DamageInfo info)
        {
            if (this.m_IsDead)
            {
                return;
            }
            GameObject damager = info.m_Damager;

            if (damager != null && damager.IsPlayer())
            {
                this.ReplRequestOwnership(false);
            }
            base.OnTakeDamage(info);
            if (!AI.IsTurtle(this.m_AI.m_ID))
            {
                this.DecreaseHealth(info.m_Damage);
                if (this.m_Health > 0f)
                {
                    if (this.CanPunchBack())
                    {
                        this.m_AI.m_GoalsModule.ActivateGoal(AIGoalType.PunchBack);
                    }
                    else if (this.m_AI.m_GoalsModule.m_ActiveGoal == null || this.m_AI.m_GoalsModule.m_ActiveGoal.m_Type != AIGoalType.Hide)
                    {
                        this.m_AI.m_GoalsModule.ActivateGoal(AIGoalType.ReactOnHit);
                    }
                    if (AI.IsSnake(this.m_AI.m_ID) && info.m_Damager.IsPlayer() && FistFightController.Get().IsActive())
                    {
                        int         num      = UnityEngine.Random.Range(0, 2);
                        AnimEventID event_id = AnimEventID.GiveDamageLLeg;
                        if (num == 1)
                        {
                            event_id = AnimEventID.GiveDamageRLeg;
                        }
                        Vector3 world_hit_dir = this.m_AI.transform.TransformVector(DamageModule.GetHitDirLocal(event_id));
                        this.m_AI.m_DamageModule.GivePlayerDamage(world_hit_dir);
                        this.m_AI.m_SnakeSoundModule.PlayAttackSound();
                    }
                }
                return;
            }
            if (this.m_AI.m_GoalsModule.m_ActiveGoal == null || this.m_AI.m_GoalsModule.m_ActiveGoal.m_Type != AIGoalType.Hide)
            {
                this.m_AI.m_GoalsModule.ActivateGoal(AIGoalType.Hide);
                return;
            }
            if (this.m_AI.m_GoalsModule.m_ActiveGoal.m_Type == AIGoalType.Hide)
            {
                this.m_AI.m_GoalsModule.m_ActiveGoal.ResetDuration();
            }
        }
Пример #6
0
 public override void OnTakeDamage(DamageInfo info)
 {
     if (this.m_IsDead)
     {
         return;
     }
     base.OnTakeDamage(info);
     this.DecreaseHealth(info.m_Damage);
     if (this.m_Health == 0f)
     {
         this.Die();
     }
     else
     {
         if (this.CanPunchBack())
         {
             this.m_AI.m_GoalsModule.ActivateGoal(AIGoalType.PunchBack);
         }
         else
         {
             this.m_AI.m_GoalsModule.ActivateGoal(AIGoalType.ReactOnHit);
         }
         if (AI.IsSnake(this.m_AI.m_ID) && info.m_Damager == Player.Get().gameObject&& FistFightController.Get().IsActive())
         {
             this.m_AI.m_DamageModule.GivePlayerDamage();
             this.m_AI.m_SnakeSoundModule.PlayAttackSound();
         }
     }
 }
Пример #7
0
 private void UpdateBestTrigger()
 {
     if (HUDReadableItem.Get() != null && HUDReadableItem.Get().enabled)
     {
         this.ResetTrigger();
         return;
     }
     if (this.m_CameraMain == null)
     {
         this.ResetTrigger();
         this.m_CameraMain = Camera.main;
         return;
     }
     if (CutscenesManager.Get().IsCutscenePlaying())
     {
         this.ResetTrigger();
         return;
     }
     if (MakeFireController.Get().IsActive() && (MakeFireController.Get().ShouldBlockTriggers() || !Inventory3DManager.Get().gameObject.activeSelf))
     {
         this.ResetTrigger();
         return;
     }
     if (CraftingController.Get().IsActive() && CraftingController.Get().m_InProgress)
     {
         this.ResetTrigger();
         return;
     }
     if (this.m_Player.m_ActiveFightController && (this.m_Player.m_ActiveFightController.IsBlock() || this.m_Player.m_ActiveFightController.IsAttack()))
     {
         this.ResetTrigger();
         return;
     }
     if (VomitingController.Get().IsActive())
     {
         this.ResetTrigger();
         return;
     }
     if (HUDItem.Get().m_Active&& HUDItem.Get().m_Item)
     {
         this.SetBestTrigger(HUDItem.Get().m_Item, HUDItem.Get().m_Item.transform.position);
         return;
     }
     if (Inventory3DManager.Get().gameObject.activeSelf)
     {
         if (!Inventory3DManager.Get().m_FocusedItem)
         {
             this.ResetTrigger();
             return;
         }
         if (BodyInspectionController.Get().IsActive() && Inventory3DManager.Get().m_FocusedItem.IsStorage())
         {
             this.ResetTrigger();
             return;
         }
         this.SetBestTrigger(Inventory3DManager.Get().m_FocusedItem, Inventory3DManager.Get().m_FocusedItem.transform.position);
         return;
     }
     else
     {
         if (BodyInspectionController.Get().IsActive())
         {
             this.ResetTrigger();
             return;
         }
         if (Player.Get().m_Aim)
         {
             this.ResetTrigger();
             return;
         }
         if (HUDWheel.Get().m_Active)
         {
             this.ResetTrigger();
             return;
         }
         if (this.m_Animator.GetBool(Player.Get().m_CleanUpHash))
         {
             this.ResetTrigger();
             return;
         }
         if (this.m_Animator.GetBool(TriggerController.Get().m_BDrinkWater))
         {
             this.ResetTrigger();
             return;
         }
         if (WeaponSpearController.Get().IsActive() && WeaponSpearController.Get().m_ItemBody)
         {
             this.SetBestTrigger(WeaponSpearController.Get().m_ItemBody, WeaponSpearController.Get().m_ItemBody.transform.position);
             return;
         }
         TriggerController.s_AllPotentialTriggers.Clear();
         TriggerController.s_OffCrosshairTriggers.Clear();
         TriggerController.s_ColldersEnabledMap.Clear();
         Vector3         crossHairOrigin          = this.GetCrossHairOrigin();
         Vector3         position                 = Player.Get().transform.position;
         float           num                      = 0.8f;
         float           num2                     = -1f;
         float           num3                     = -1f;
         float           num4                     = float.MinValue;
         Vector3         vector                   = Vector3.zero;
         Vector3         vector2                  = Vector3.zero;
         TriggersManager triggersManager          = TriggersManager.Get();
         bool            flag                     = false;
         Trigger         trigger                  = null;
         Vector3         hit_pos                  = Vector3.zero;
         Trigger         trigger2                 = null;
         Vector3         hit_pos2                 = Vector3.zero;
         float           num5                     = float.MinValue;
         HashSet <Trigger> .Enumerator enumerator = triggersManager.GetActiveTriggers().GetEnumerator();
         Item currentItem = Player.Get().GetCurrentItem();
         while (enumerator.MoveNext())
         {
             Trigger trigger3 = enumerator.Current;
             if (trigger3 != null && trigger3.enabled && !trigger3.m_IsCut && trigger3.m_Initialized && trigger3.CanTrigger() && (!currentItem || currentItem.GetInfoID() != ItemID.Fire || trigger3.IsFIrecamp() || trigger3.IsCharcoalFurnace() || trigger3.IsForge()))
             {
                 Collider collider = null;
                 trigger3.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                 if (TriggerController.s_ColliderCache.Count > 0)
                 {
                     collider = TriggerController.s_ColliderCache[0];
                 }
                 if (collider != null)
                 {
                     if (trigger3.CheckInsideCollider() && collider.bounds.Contains(this.m_CameraMain.transform.position) && trigger3.IsAdditionalTrigger() && (!trigger3.CheckDot() || num4 > num3))
                     {
                         hit_pos2 = collider.bounds.center;
                         trigger2 = trigger3;
                         num3     = num4;
                     }
                     float num6 = (trigger3.m_TriggerCheckRange > 0f) ? trigger3.m_TriggerCheckRange : this.m_Player.GetParams().GetTriggerCheckRange();
                     if (trigger3.CheckRange())
                     {
                         vector2 = ((collider != null) ? collider.ClosestPointOnBounds(position) : trigger3.gameObject.transform.position);
                         if (Vector3.Distance(position, vector2) > num6)
                         {
                             continue;
                         }
                     }
                     vector2 = ((collider != null) ? collider.bounds.center : trigger3.gameObject.transform.position);
                     vector  = vector2 - crossHairOrigin;
                     vector.Normalize();
                     if (trigger3.CheckDot())
                     {
                         num4 = Vector3.Dot(this.m_CameraMain.transform.forward, vector);
                         if (num4 < num || (trigger3.m_TriggerMaxDot > 0f && num4 < trigger3.m_TriggerMaxDot))
                         {
                             continue;
                         }
                     }
                     TriggerController.s_AllPotentialTriggers.Add(trigger3);
                     if (!trigger3.OnlyInCrosshair())
                     {
                         TriggerController.s_OffCrosshairTriggers.Add(trigger3);
                     }
                     TriggerController.s_ColldersEnabledMap[collider] = collider.enabled;
                     collider.enabled = true;
                     if (num6 > num5)
                     {
                         num5 = num6;
                     }
                 }
             }
         }
         Vector3 crossHairDir = this.GetCrossHairDir();
         int     num7         = (num5 > 0f) ? Physics.RaycastNonAlloc(crossHairOrigin, crossHairDir, TriggerController.s_RaycastHitCache, num5) : 0;
         if (num7 > 0)
         {
             TriggerController.s_CrosshairOrigin = crossHairOrigin;
             Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num7, TriggerController.s_DistComparer);
             for (int i = 0; i < TriggerController.s_AllPotentialTriggers.Count; i++)
             {
                 Trigger  trigger4  = TriggerController.s_AllPotentialTriggers[i];
                 Collider collider2 = null;
                 trigger4.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                 if (TriggerController.s_ColliderCache.Count > 0)
                 {
                     collider2 = TriggerController.s_ColliderCache[0];
                 }
                 if (collider2 != null)
                 {
                     for (int j = 0; j < num7; j++)
                     {
                         RaycastHit raycastHit = TriggerController.s_RaycastHitCache[j];
                         if (raycastHit.collider != null && !(raycastHit.collider.gameObject == base.gameObject) && !(raycastHit.collider == FistFightController.Get().m_RightHandCollider) && !(raycastHit.collider == FistFightController.Get().m_LeftHandCollider) && !(raycastHit.collider.gameObject == this.m_Proxy.m_Controller.gameObject))
                         {
                             GhostSlot ghostSlot = null;
                             raycastHit.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache);
                             if (TriggerController.s_GhostSlotCache.Count > 0)
                             {
                                 ghostSlot = TriggerController.s_GhostSlotCache[0];
                             }
                             if (!flag || ghostSlot != null || trigger4.IsAdditionalTrigger())
                             {
                                 if (collider2 == raycastHit.collider || trigger4.IsAdditionalCollider(raycastHit.collider))
                                 {
                                     if (trigger4.IsAdditionalTrigger())
                                     {
                                         if (!trigger4.CheckDot() || num4 > num3 || (trigger4.m_TriggerMaxDot > 0f && num4 >= trigger4.m_TriggerMaxDot))
                                         {
                                             hit_pos2 = raycastHit.point;
                                             trigger2 = trigger4;
                                             num3     = num4;
                                             break;
                                         }
                                         break;
                                     }
                                     else
                                     {
                                         if (trigger4.CheckDot() && num4 < num2 && (trigger4.m_TriggerMaxDot <= 0f || num4 < trigger4.m_TriggerMaxDot))
                                         {
                                             break;
                                         }
                                         hit_pos = raycastHit.point;
                                         trigger = trigger4;
                                         if (!trigger || !trigger.IsLiquidSource())
                                         {
                                             num2 = num4;
                                             break;
                                         }
                                         break;
                                     }
                                 }
                                 else
                                 {
                                     ITriggerThrough triggerThrough = null;
                                     raycastHit.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache);
                                     if (TriggerController.s_TriggerThroughCache.Count > 0)
                                     {
                                         triggerThrough = TriggerController.s_TriggerThroughCache[0];
                                     }
                                     if (triggerThrough == null && !raycastHit.collider.gameObject.GetComponent <TriggerThrough>() && (!trigger || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit.collider.gameObject)))
                                     {
                                         if (ghostSlot != null)
                                         {
                                             flag = true;
                                         }
                                         else
                                         {
                                             Item currentItem2 = this.m_Player.GetCurrentItem(Hand.Right);
                                             if (currentItem2 == null || !(currentItem2.gameObject == raycastHit.collider.gameObject))
                                             {
                                                 currentItem2 = this.m_Player.GetCurrentItem(Hand.Left);
                                                 if ((currentItem2 == null || !(currentItem2.gameObject == raycastHit.collider.gameObject)) && !(raycastHit.collider.gameObject == this.m_Proxy.m_Controller.gameObject))
                                                 {
                                                     Trigger trigger5 = null;
                                                     raycastHit.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache);
                                                     if (TriggerController.s_OtherTriggerCache.Count > 0)
                                                     {
                                                         trigger5 = TriggerController.s_OtherTriggerCache[0];
                                                     }
                                                     if (trigger5 == null || !trigger5.TriggerThrough())
                                                     {
                                                         break;
                                                     }
                                                 }
                                             }
                                         }
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
         if (trigger == null || trigger.IsLiquidSource())
         {
             TriggerController.s_CrosshairDir    = crossHairDir;
             TriggerController.s_CrosshairOrigin = crossHairOrigin;
             TriggerController.s_OffCrosshairTriggers.Sort(TriggerController.s_DotComparer);
             bool flag2 = false;
             int  num8  = 0;
             while (num8 < TriggerController.s_OffCrosshairTriggers.Count && !flag2)
             {
                 Trigger  trigger6  = TriggerController.s_OffCrosshairTriggers[num8];
                 Collider collider3 = null;
                 trigger6.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                 if (TriggerController.s_ColliderCache.Count > 0)
                 {
                     collider3 = TriggerController.s_ColliderCache[0];
                 }
                 if (collider3 != null)
                 {
                     float maxDistance = (trigger6.m_TriggerCheckRange > 0f) ? trigger6.m_TriggerCheckRange : this.m_Player.GetParams().GetTriggerCheckRange();
                     vector2 = ((collider3 != null) ? collider3.bounds.center : trigger6.gameObject.transform.position);
                     vector  = vector2 - crossHairOrigin;
                     vector.Normalize();
                     num7 = Physics.RaycastNonAlloc(crossHairOrigin, vector, TriggerController.s_RaycastHitCache, maxDistance);
                     if ((float)num7 > 0f)
                     {
                         TriggerController.s_CrosshairOrigin = crossHairOrigin;
                         Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num7, TriggerController.s_DistComparer);
                         for (int k = 0; k < num7; k++)
                         {
                             RaycastHit raycastHit2 = TriggerController.s_RaycastHitCache[k];
                             if (!(raycastHit2.collider.gameObject == base.gameObject))
                             {
                                 GhostSlot ghostSlot2 = null;
                                 raycastHit2.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache);
                                 if (TriggerController.s_GhostSlotCache.Count > 0)
                                 {
                                     ghostSlot2 = TriggerController.s_GhostSlotCache[0];
                                 }
                                 if (!flag || ghostSlot2 != null || trigger6.IsAdditionalTrigger())
                                 {
                                     if (collider3 == raycastHit2.collider)
                                     {
                                         if (!trigger6.CheckDot() || num4 > num2 || (trigger6.m_TriggerMaxDot > 0f && num4 >= trigger6.m_TriggerMaxDot))
                                         {
                                             hit_pos = raycastHit2.point;
                                             trigger = trigger6;
                                             num2    = num4;
                                             flag2   = true;
                                             break;
                                         }
                                         break;
                                     }
                                     else
                                     {
                                         ITriggerThrough triggerThrough2 = null;
                                         raycastHit2.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache);
                                         if (TriggerController.s_TriggerThroughCache.Count > 0)
                                         {
                                             triggerThrough2 = TriggerController.s_TriggerThroughCache[0];
                                         }
                                         if (triggerThrough2 == null && raycastHit2.collider.gameObject.layer != this.m_BalanceSpawnerLayer && (trigger == null || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit2.collider.gameObject)))
                                         {
                                             if (ghostSlot2 != null)
                                             {
                                                 flag = true;
                                             }
                                             else
                                             {
                                                 Item currentItem3 = this.m_Player.GetCurrentItem(Hand.Right);
                                                 if (currentItem3 == null || !(currentItem3.gameObject == raycastHit2.collider.gameObject))
                                                 {
                                                     currentItem3 = this.m_Player.GetCurrentItem(Hand.Left);
                                                     if (currentItem3 == null || !(currentItem3.gameObject == raycastHit2.collider.gameObject))
                                                     {
                                                         Trigger trigger7 = null;
                                                         raycastHit2.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache);
                                                         if (TriggerController.s_OtherTriggerCache.Count > 0)
                                                         {
                                                             trigger7 = TriggerController.s_OtherTriggerCache[0];
                                                         }
                                                         if (trigger7 == null || !trigger7.TriggerThrough())
                                                         {
                                                             if (trigger7 != null && TriggerController.s_OffCrosshairTriggers.Contains(trigger7))
                                                             {
                                                                 trigger = trigger7;
                                                                 hit_pos = raycastHit2.point;
                                                                 flag2   = true;
                                                                 break;
                                                             }
                                                             break;
                                                         }
                                                     }
                                                 }
                                             }
                                         }
                                     }
                                 }
                             }
                         }
                     }
                 }
                 num8++;
             }
         }
         Trigger trigger8 = null;
         if (trigger != this.m_BestTrigger.trigger && this.m_BestTrigger.trigger)
         {
             trigger8 = this.m_BestTrigger.trigger;
         }
         this.SetBestTrigger(trigger, hit_pos);
         if (trigger)
         {
             trigger.UpdateLayer();
         }
         if (trigger8)
         {
             trigger8.UpdateLayer();
         }
         if (this.m_AdditionalTrigger.trigger != trigger2)
         {
             if (trigger2 != this.m_AdditionalTrigger.trigger && this.m_AdditionalTrigger.trigger)
             {
                 trigger8 = this.m_AdditionalTrigger.trigger;
             }
             this.m_AdditionalTrigger.trigger = trigger2;
             this.m_AdditionalTrigger.actions.Clear();
             if (this.m_AdditionalTrigger.trigger)
             {
                 this.m_AdditionalTrigger.trigger.GetActions(this.m_AdditionalTrigger.actions);
             }
             this.m_AdditionalTrigger.hit_pos = hit_pos2;
             if (this.m_AdditionalTrigger.trigger)
             {
                 this.m_AdditionalTrigger.trigger.UpdateLayer();
             }
             if (trigger8)
             {
                 trigger8.UpdateLayer();
             }
         }
         foreach (KeyValuePair <Collider, bool> keyValuePair in TriggerController.s_ColldersEnabledMap)
         {
             Collider key = keyValuePair.Key;
             Dictionary <Collider, bool> .Enumerator enumerator2;
             keyValuePair = enumerator2.Current;
             key.enabled  = keyValuePair.Value;
         }
         return;
     }
 }
Пример #8
0
    private void UpdateBestTrigger()
    {
        if (HUDReadableItem.Get().enabled)
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (Camera.main == null)
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (CutscenesManager.Get().IsCutscenePlaying())
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (MakeFireController.Get().IsActive() && (MakeFireController.Get().ShouldBlockTriggers() || !Inventory3DManager.Get().gameObject.activeSelf))
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (CraftingController.Get().IsActive() && CraftingController.Get().m_InProgress)
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (this.m_Player.m_ActiveFightController && this.m_Player.m_ActiveFightController.IsBlock())
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (HUDItem.Get().m_Active&& HUDItem.Get().m_Item)
        {
            this.SetBestTrigger(HUDItem.Get().m_Item, HUDItem.Get().m_Item.transform.position);
            return;
        }
        if (Inventory3DManager.Get().gameObject.activeSelf)
        {
            if (Inventory3DManager.Get().m_FocusedItem)
            {
                this.SetBestTrigger(Inventory3DManager.Get().m_FocusedItem, Inventory3DManager.Get().m_FocusedItem.transform.position);
            }
            else
            {
                this.m_BestTrigger.Reset();
                this.m_AdditionalTrigger.Reset();
            }
            return;
        }
        if (BodyInspectionController.Get().IsActive())
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (Player.Get().m_Aim)
        {
            this.m_BestTrigger.Reset();
            this.m_AdditionalTrigger.Reset();
            return;
        }
        if (WeaponSpearController.Get().IsActive() && WeaponSpearController.Get().m_ItemBody)
        {
            this.SetBestTrigger(WeaponSpearController.Get().m_ItemBody, WeaponSpearController.Get().m_ItemBody.transform.position);
            return;
        }
        TriggerController.s_AllPotentialTriggers.Clear();
        TriggerController.s_OffCrosshairTriggers.Clear();
        TriggerController.s_ColldersEnabledMap.Clear();
        Vector3         crossHairOrigin = this.GetCrossHairOrigin();
        Vector3         position        = Player.Get().transform.position;
        float           num             = 0.8f;
        float           num2            = -1f;
        float           num3            = -1f;
        float           num4            = float.MinValue;
        Vector3         vector          = Vector3.zero;
        Vector3         vector2         = Vector3.zero;
        TriggersManager triggersManager = TriggersManager.Get();
        bool            flag            = false;
        Trigger         trigger         = null;
        Vector3         hit_pos         = Vector3.zero;
        Trigger         trigger2        = null;
        Vector3         hit_pos2        = Vector3.zero;
        float           num5            = float.MinValue;

        for (int i = 0; i < triggersManager.GetActiveTriggersCount(); i++)
        {
            Trigger trigger3 = triggersManager.GetTrigger(i, false);
            if (trigger3 && trigger3.enabled)
            {
                if (!trigger3.m_IsCut)
                {
                    if (trigger3.CanTrigger())
                    {
                        Collider collider = null;
                        trigger3.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                        if (TriggerController.s_ColliderCache.Count > 0)
                        {
                            collider = TriggerController.s_ColliderCache[0];
                        }
                        if (collider)
                        {
                            if (trigger3.CheckInsideCollider() && collider.bounds.Contains(Camera.main.transform.position) && trigger3.IsAdditionalTrigger() && (!trigger3.CheckDot() || num4 > num3))
                            {
                                hit_pos2 = collider.bounds.center;
                                trigger2 = trigger3;
                                num3     = num4;
                            }
                            float num6 = (trigger3.m_TriggerCheckRange <= 0f) ? this.m_Player.GetParams().GetTriggerCheckRange() : trigger3.m_TriggerCheckRange;
                            if (trigger3.CheckRange())
                            {
                                vector2 = ((!collider) ? trigger3.gameObject.transform.position : collider.ClosestPointOnBounds(position));
                                float num7 = Vector3.Distance(position, vector2);
                                if (num7 > num6)
                                {
                                    goto IL_539;
                                }
                            }
                            vector2 = ((!collider) ? trigger3.gameObject.transform.position : collider.bounds.center);
                            vector  = vector2 - crossHairOrigin;
                            vector.Normalize();
                            if (trigger3.CheckDot())
                            {
                                num4 = Vector3.Dot(Camera.main.transform.forward, vector);
                                if (num4 < num)
                                {
                                    goto IL_539;
                                }
                            }
                            TriggerController.s_AllPotentialTriggers.Add(trigger3);
                            if (!trigger3.OnlyInCrosshair())
                            {
                                TriggerController.s_OffCrosshairTriggers.Add(trigger3);
                            }
                            TriggerController.s_ColldersEnabledMap[collider] = collider.enabled;
                            collider.enabled = true;
                            if (num6 > num5)
                            {
                                num5 = num6;
                            }
                        }
                    }
                }
            }
            IL_539 :;
        }
        int num8 = Physics.RaycastNonAlloc(crossHairOrigin, this.GetCrossHairDir(), TriggerController.s_RaycastHitCache, num5);

        if ((float)num8 > 0f)
        {
            TriggerController.s_CrosshairOrigin = this.GetCrossHairOrigin();
            Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num8, TriggerController.s_DistComparer);
            for (int j = 0; j < TriggerController.s_AllPotentialTriggers.Count; j++)
            {
                Trigger  trigger4  = TriggerController.s_AllPotentialTriggers[j];
                Collider collider2 = null;
                trigger4.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                if (TriggerController.s_ColliderCache.Count > 0)
                {
                    collider2 = TriggerController.s_ColliderCache[0];
                }
                if (collider2)
                {
                    for (int k = 0; k < num8; k++)
                    {
                        RaycastHit raycastHit = TriggerController.s_RaycastHitCache[k];
                        if (raycastHit.collider)
                        {
                            if (!(raycastHit.collider.gameObject == base.gameObject))
                            {
                                if (!(raycastHit.collider == FistFightController.Get().m_RightHandCollider))
                                {
                                    if (!(raycastHit.collider == FistFightController.Get().m_LeftHandCollider))
                                    {
                                        GhostSlot x = null;
                                        raycastHit.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache);
                                        if (TriggerController.s_GhostSlotCache.Count > 0)
                                        {
                                            x = TriggerController.s_GhostSlotCache[0];
                                        }
                                        if (!flag || !(x == null) || trigger4.IsAdditionalTrigger())
                                        {
                                            if (collider2 == raycastHit.collider || trigger4.IsAdditionalCollider(raycastHit.collider))
                                            {
                                                if (trigger4.IsAdditionalTrigger())
                                                {
                                                    if (!trigger4.CheckDot() || num4 > num3)
                                                    {
                                                        hit_pos2 = raycastHit.point;
                                                        trigger2 = trigger4;
                                                        num3     = num4;
                                                    }
                                                }
                                                else if (!trigger4.CheckDot() || num4 > num2)
                                                {
                                                    hit_pos = raycastHit.point;
                                                    trigger = trigger4;
                                                    if (!trigger || !trigger.IsLiquidSource())
                                                    {
                                                        num2 = num4;
                                                    }
                                                }
                                                break;
                                            }
                                            ITriggerThrough triggerThrough = null;
                                            raycastHit.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache);
                                            if (TriggerController.s_TriggerThroughCache.Count > 0)
                                            {
                                                triggerThrough = TriggerController.s_TriggerThroughCache[0];
                                            }
                                            if (triggerThrough == null)
                                            {
                                                if (!trigger || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit.collider.gameObject))
                                                {
                                                    if (x != null)
                                                    {
                                                        flag = true;
                                                    }
                                                    else
                                                    {
                                                        Item currentItem = this.m_Player.GetCurrentItem(Hand.Right);
                                                        if (!currentItem || !(currentItem.gameObject == raycastHit.collider.gameObject))
                                                        {
                                                            currentItem = this.m_Player.GetCurrentItem(Hand.Left);
                                                            if (!currentItem || !(currentItem.gameObject == raycastHit.collider.gameObject))
                                                            {
                                                                Trigger trigger5 = null;
                                                                raycastHit.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache);
                                                                if (TriggerController.s_OtherTriggerCache.Count > 0)
                                                                {
                                                                    trigger5 = TriggerController.s_OtherTriggerCache[0];
                                                                }
                                                                if (!trigger5 || !trigger5.TriggerThrough())
                                                                {
                                                                    break;
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        if (trigger == null || trigger.IsLiquidSource())
        {
            TriggerController.s_CrosshairDir    = this.GetCrossHairDir();
            TriggerController.s_CrosshairOrigin = this.GetCrossHairOrigin();
            TriggerController.s_OffCrosshairTriggers.Sort(TriggerController.s_DotComparer);
            bool flag2 = false;
            int  num9  = 0;
            while (num9 < TriggerController.s_OffCrosshairTriggers.Count && !flag2)
            {
                Trigger  trigger6  = TriggerController.s_OffCrosshairTriggers[num9];
                Collider collider3 = null;
                trigger6.gameObject.GetComponents <Collider>(TriggerController.s_ColliderCache);
                if (TriggerController.s_ColliderCache.Count > 0)
                {
                    collider3 = TriggerController.s_ColliderCache[0];
                }
                if (collider3)
                {
                    float maxDistance = (trigger6.m_TriggerCheckRange <= 0f) ? this.m_Player.GetParams().GetTriggerCheckRange() : trigger6.m_TriggerCheckRange;
                    vector2 = ((!collider3) ? trigger6.gameObject.transform.position : collider3.bounds.center);
                    vector  = vector2 - crossHairOrigin;
                    vector.Normalize();
                    num8 = Physics.RaycastNonAlloc(crossHairOrigin, vector, TriggerController.s_RaycastHitCache, maxDistance);
                    if ((float)num8 > 0f)
                    {
                        TriggerController.s_CrosshairOrigin = this.GetCrossHairOrigin();
                        Array.Sort <RaycastHit>(TriggerController.s_RaycastHitCache, 0, num8, TriggerController.s_DistComparer);
                        for (int l = 0; l < num8; l++)
                        {
                            RaycastHit raycastHit2 = TriggerController.s_RaycastHitCache[l];
                            if (!(raycastHit2.collider.gameObject == base.gameObject))
                            {
                                GhostSlot x2 = null;
                                raycastHit2.collider.gameObject.GetComponents <GhostSlot>(TriggerController.s_GhostSlotCache);
                                if (TriggerController.s_GhostSlotCache.Count > 0)
                                {
                                    x2 = TriggerController.s_GhostSlotCache[0];
                                }
                                if (!flag || !(x2 == null) || trigger6.IsAdditionalTrigger())
                                {
                                    if (collider3 == raycastHit2.collider)
                                    {
                                        if (!trigger6.CheckDot() || num4 > num2)
                                        {
                                            hit_pos = raycastHit2.point;
                                            trigger = trigger6;
                                            num2    = num4;
                                            flag2   = true;
                                        }
                                        break;
                                    }
                                    ITriggerThrough triggerThrough2 = null;
                                    raycastHit2.collider.gameObject.GetComponents <ITriggerThrough>(TriggerController.s_TriggerThroughCache);
                                    if (TriggerController.s_TriggerThroughCache.Count > 0)
                                    {
                                        triggerThrough2 = TriggerController.s_TriggerThroughCache[0];
                                    }
                                    if (triggerThrough2 == null)
                                    {
                                        if (raycastHit2.collider.gameObject.layer != this.m_BalanceSpawnerLayer)
                                        {
                                            if (!trigger || !trigger.IsLiquidSource() || !(trigger.gameObject == raycastHit2.collider.gameObject))
                                            {
                                                if (x2 != null)
                                                {
                                                    flag = true;
                                                }
                                                else
                                                {
                                                    Item currentItem2 = this.m_Player.GetCurrentItem(Hand.Right);
                                                    if (!currentItem2 || !(currentItem2.gameObject == raycastHit2.collider.gameObject))
                                                    {
                                                        currentItem2 = this.m_Player.GetCurrentItem(Hand.Left);
                                                        if (!currentItem2 || !(currentItem2.gameObject == raycastHit2.collider.gameObject))
                                                        {
                                                            Trigger trigger7 = null;
                                                            raycastHit2.collider.gameObject.GetComponents <Trigger>(TriggerController.s_OtherTriggerCache);
                                                            if (TriggerController.s_OtherTriggerCache.Count > 0)
                                                            {
                                                                trigger7 = TriggerController.s_OtherTriggerCache[0];
                                                            }
                                                            if (!trigger7 || !trigger7.TriggerThrough())
                                                            {
                                                                if (trigger7 && TriggerController.s_OffCrosshairTriggers.Contains(trigger7))
                                                                {
                                                                    trigger = trigger7;
                                                                    hit_pos = raycastHit2.point;
                                                                    flag2   = true;
                                                                }
                                                                break;
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                num9++;
            }
        }
        this.SetBestTrigger(trigger, hit_pos);
        if (this.m_AdditionalTrigger.trigger != trigger2)
        {
            this.m_AdditionalTrigger.trigger = trigger2;
            this.m_AdditionalTrigger.actions.Clear();
            if (this.m_AdditionalTrigger.trigger)
            {
                this.m_AdditionalTrigger.trigger.GetActions(this.m_AdditionalTrigger.actions);
            }
            this.m_AdditionalTrigger.hit_pos = hit_pos2;
        }
        foreach (KeyValuePair <Collider, bool> keyValuePair in TriggerController.s_ColldersEnabledMap)
        {
            Collider key       = keyValuePair.Key;
            Collider collider4 = key;
            Dictionary <Collider, bool> .Enumerator enumerator;
            KeyValuePair <Collider, bool>           keyValuePair2 = enumerator.Current;
            collider4.enabled = keyValuePair2.Value;
        }
    }