public void cycleFishAIDefault() {
		defaultAI++;
		if((int)defaultAI >= (int)FishMoverBasic.FishMove.FISH_AI_TYPES) {
			defaultAI = (FishMoverBasic.FishMove)0;
		}

		SetAllFishAI(defaultAI);
	}
	public void SetAllFishAI(FishMoverBasic.FishMove toMode) {
		defaultAI = toMode;
		for(int iii = 0; iii < fishList.Count; iii++) {
			fishList[iii].GetComponent<FishMoverBasic>().setAIMode(toMode);
		}

		aiFishText.text = ""+toMode;
	}