public void cycleFishAIDefault() { defaultAI++; if((int)defaultAI >= (int)FishMoverBasic.FishMove.FISH_AI_TYPES) { defaultAI = (FishMoverBasic.FishMove)0; } SetAllFishAI(defaultAI); }
public void SetAllFishAI(FishMoverBasic.FishMove toMode) { defaultAI = toMode; for(int iii = 0; iii < fishList.Count; iii++) { fishList[iii].GetComponent<FishMoverBasic>().setAIMode(toMode); } aiFishText.text = ""+toMode; }