private void ApplyWeighting() { _steering = (CoM * FM.CoMWeight) + (CoR * FM.CoRWeight) - (AvoidFish * FM.AvoidFishWeight) - (Tank * FM.TankAvoidWeight) - (Shark * FM.SharkAvoidWeight); if (_steering == Vector3.zero) { _steering = FM.GetWand(transform.forward); } }