private void Awake() { fpsMovement = GetComponent <FirstPersonMovement>(); fpsView = GetComponentInChildren <FirstPersonLook>(); camT = fpsView.transform; TerminalGUI.OnGUIOpen += OnGUIEnter; TerminalGUI.OnGUIClose += OnGUIExit; Debug.Log("Subscribed events."); }
// Start is called before the first frame update void Start() { firstPersonMovement = GetComponent <FirstPersonMovement>(); firstPersonLook = GetComponentInChildren <FirstPersonLook>(); }
// Grab a reference to the FirstPersonLook script in order to freeze look movement while craft menu is showing void Start() { firstPersonLook = FindObjectsOfType <FirstPersonLook>()[0]; craftMenuInnerLayer = GetComponentInChildren <CraftMenuInnerLayer>(); //craftMenuInnerLayer.gameObject.SetActive(false); }
private void Start() { firstPersonLook = fpsController.GetComponentInChildren <FirstPersonLook>(); Cursor.visible = false; }