// run SelectWeponBox.cs public void SelectedSword(GameObject wepon) { isSelected = true; //hide popup FirstPersonControl firstPersonControl = GameObject.Find("First Person Controller").GetComponent <FirstPersonControl> (); firstPersonControl.ActiveSword(); if (FirstPersonControl.VR) { } else { HandControl.rightGraphicsModel = null; HandControl.leftGraphicsModel = null; } Stan.StartWand(); Stan.playMovingSound(); StartCoroutine(Moving(5F)); sword.gameObject.SetActive(true); wepon.transform.parent = sword.transform; LeanTween.cancel(wepon); LeanTween.scale(wepon, new Vector3(1, 1, 1), 3.0f).setEase(LeanTweenType.easeOutQuad); LeanTween.rotateLocal(wepon, new Vector3(0, 180, 180), 3.0f).setEase(LeanTweenType.easeOutQuad); LeanTween.moveLocal(wepon, new Vector3(0, 0, 0), 3.0f).setEase(LeanTweenType.easeOutQuad); }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); Player = GameObject.Find("First Person Controller").GetComponent <FirstPersonControl> (); Debug.Log(Player); }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Player = other.gameObject.GetComponent <FirstPersonControl>(); anim.SetBool("on", true); anim2.SetBool("on", true); } }
private void Awake() { gameObject.name = "Player(Mine)"; localPlayer = this; layerMask = -33025; if (cam == null) { cam = Camera.main; } //mainMenu = cam.GetComponent<menu>(); }
// Use this for initialization private void Start() { m_CharacterController = GetComponent <CharacterController>(); m_Control = GetComponent <FirstPersonControl>(); //m_Camera = Camera.main; //m_OriginalCameraPosition = m_Camera.transform.localPosition; //m_FovKick.Setup(m_Camera); //m_HeadBob.Setup(m_Camera, m_StepInterval); m_StepCycle = 0f; m_NextStep = m_StepCycle / 2f; m_Jumping = false; m_AudioSource = GetComponent <AudioSource>(); m_MouseLook.Init(transform, cameraVisual.transform); }
void Start() { CharControl = GetComponent <CharacterController> (); animator = GetComponent <Animator> (); Player = GameObject.Find("First Person Controller").GetComponent <FirstPersonControl> (); audio = GetComponent <AudioSource> (); faceRenderer = face.GetComponent <Renderer> (); if (hitEye) { LeanTween.alpha(hitEye, 0, 0.01f); hitEye.gameObject.SetActive(true); } }
public void SetBeingHeld(bool held, FirstPersonControl firstPersonControl) { PickupObject component = transform.GetComponent <PickupObject>(); component.beingHeld = held; if (held) { //armHoldingObject = gameObject; //playerHolding = transform.GetComponent<FirstPersonControl>(); playerHolding = firstPersonControl; lastPlayerHolding = playerHolding; } else { armHoldingObject = null; playerHolding = null; } }
IEnumerator Moving(float waitTime) { yield return(new WaitForSeconds(waitTime)); isMoving = true; FirstPersonControl firstPersonControl = GameObject.Find("First Person Controller").GetComponent <FirstPersonControl> (); firstPersonControl.ActiveSword(); CubeStanCd.GetComponent <Collider> ().enabled = true; BGM bgm = GameObject.Find("BGM").GetComponent <BGM> (); bgm.Play2(); popupBox.Deactive(); }
/*private void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) * { * if (stream.isWriting) * { * Vector3 vector = new Vector3(lastDrawPos.x, lastDrawPos.y, 0f); * stream.Serialize(ref vector); * } * else * { * Vector3 zero = Vector3.zero; * stream.Serialize(ref zero); * lastDrawPos = new Vector2(zero.x, zero.y); * } * }*/ public void SetLastDraw(GameObject playerID, Vector3 lastDraw3) { FirstPersonControl component = playerID.GetComponent <FirstPersonControl>(); component.lastDrawPosition = new Vector2(lastDraw3.x, lastDraw3.y); }
private void DrawOnTexture(GameObject callingPlayer, GameObject targetTransform, int brushSize) { FirstPersonControl component = callingPlayer.GetComponent <FirstPersonControl>(); Texture2D texture2D = targetTransform.GetComponent <MeshRenderer>().material.GetTexture("_Drawing") as Texture2D; //DrawTexture component2 = targetTransform.GetComponent<DrawTexture>(); Color[] array = new Color[25]; for (int i = 0; i < 25; i++) { array[i] = Color.black; //array[i] = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)); } if (component.lastDrawPosition != Vector2.zero) { Vector2 vector = new Vector2(component.lastDrawPosition.x - lastDrawPosition.x, component.lastDrawPosition.y - lastDrawPosition.y); float magnitude = vector.magnitude; /*if (magnitude > 3f) * { * float num = Mathf.Round(magnitude / 3f); * int num2 = 0; * while ((float)num2 < num) * { * //texture2D.SetPixels((int)Mathf.Lerp(component.lastDrawPosition.x, lastDrawPosition.x, (float)num2 / num), (int)Mathf.Lerp(component.lastDrawPosition.y, lastDrawPosition.y, (float)num2 / num), brushSize, brushSize, array); * * //texture2D.SetPixels((int)Mathf.Lerp( * // Mathf.Clamp(component.lastDrawPosition.x + 320, 40,512), * // lastDrawPosition.x, num2 / num), (int)Mathf.Lerp( * // Mathf.Clamp(component.lastDrawPosition.y + 128, 0, 256), * // lastDrawPosition.y, num2 / num), brushSize, brushSize, array); * * num2++; * } * texture2D.Apply(); * }*/ // Point //texture2D.SetPixels((int)Mathf.Clamp(component.lastDrawPosition.x / 1.35f + 348, 234, 460), (int)Mathf.Clamp(component.lastDrawPosition.y / 1.35f + 122, 0, 272), brushSize, brushSize, array); if (!isFirstStep) { lastDrawPosition = component.lastDrawPosition; isFirstStep = true; } float num = Mathf.Round(magnitude / 3f); int num2 = 0; while (num2 < num) { texture2D.SetPixels((int)Mathf.Clamp( Mathf.Lerp(component.lastDrawPosition.x, lastDrawPosition.x, num2 / num) / 1.35f + 348 , 234, 460), (int)Mathf.Clamp( Mathf.Lerp(component.lastDrawPosition.y, lastDrawPosition.y, num2 / num) / 1.35f + 122 , 0, 272), brushSize, brushSize, array); num2++; } // Liner /*texture2D.SetPixels((int)Mathf.Clamp( * Mathf.Lerp(component.lastDrawPosition.x, lastDrawPosition.x, 2) / 1.35f + 348 * , 234, 460), (int)Mathf.Clamp( * Mathf.Lerp(component.lastDrawPosition.y, lastDrawPosition.y, 2) / 1.35f + 122 * , 0, 272), brushSize, brushSize, array);*/ lastDrawPosition = component.lastDrawPosition; } //component.lastDrawPosition = lastDrawPosition; //texture2D.SetPixels(pixelX, pixelY, brushSize, brushSize, array); texture2D.Apply(); //targetTransform.GetComponent<MeshRenderer>().material.SetTexture("_Drawing", texture2D); }
void Start() { firstPersonControl = Player.GetComponent <FirstPersonControl> (); anim = Knight.GetComponent <Animator>(); }
protected override void Initialize() { _spriteBatch = new SpriteBatch(GraphicsDevice); _surface = new Texture2D( _graphics.GraphicsDevice, _graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight, false, SurfaceFormat.Color ); _colorRaster = new FrameBuffer <int>(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight); _depthRaster = new FrameBuffer <float>(_graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight); _renderer = new Renderer(_colorRaster, _depthRaster); _shadowMapper = new ShadowMapper(256); var aspectRatio = _graphics.PreferredBackBufferWidth / (float)_graphics.PreferredBackBufferHeight; _camera = new Camera((float)Math.PI / 4, aspectRatio, 1, 500); _camera.MoveTo(-5, 8, -22); _camera.LookAt(0, 0, 0); _firstPersonControl = new FirstPersonControl(_camera); var gruntMesh = ContentLoader.ReadModel("grunt.obj"); var dinoMesh = ContentLoader.ReadModel("dinorider.obj"); var planeMesh = BuildPlane(System.Drawing.Color.Blue); _scene = new Scene(new BranchNode { Nodes = { new BranchNode { Nodes = { new LeafNode { LocalTransform = Create(new Vector3(0, -5, 0), Matrix4.Identity, 50), Geometry = planeMesh }, new BranchNode { Nodes = { new LeafNode { LocalTransform = Matrix4.CreateScale(10, 10, 10), Geometry = gruntMesh }, new LeafNode { LocalTransform = Create(new Vector3(-2, 0, 7), Matrix4.CreateRotationY(4.6F), 10), Geometry = dinoMesh }, new LeafNode { LocalTransform = Create(new Vector3(7, 0, 3), Matrix4.CreateRotationY(2.3F), 10), Geometry = gruntMesh } } } } } } }); base.Initialize(); }
private void Init(RenderSystemPlatform platform, PresentationParameters pp) { //Check the platform versioning and create the proper defaults OperatingSystem os = System.Environment.OSVersion; IRenderSystemProvider renderSystem; switch (platform) { case RenderSystemPlatform.Direct3D10: if (os.Platform != PlatformID.Win32NT) { throw new TeslaException("Renderer not available for OS that is running."); } renderSystem = new Tesla.Direct3D10.Graphics.D3D10RenderSystemProvider(); Engine.Initialize(renderSystem); Engine.Services.AddService(typeof(IWindowProvider), new Tesla.Windows.Core.SWFWindowProvider()); Engine.Services.AddService(typeof(IKeyboardProvider), new Tesla.Windows.Input.WindowsKeyboardProvider()); Engine.Services.AddService(typeof(IMouseProvider), new Tesla.Windows.Input.WindowsMouseProvider()); break; /* * case RenderSystemPlatform.XNA4: * if(os.Platform != PlatformID.Win32NT) { * throw new TeslaException("Renderer not available for OS that is running."); * } * renderSystem = new Tesla.Xna.Graphics.XNARenderSystemProvider(); * Engine.Initialize(renderSystem); * Engine.Services.AddService(typeof(IWindowProvider), new Tesla.Windows.Core.SWFWindowProvider()); * Engine.Services.AddService(typeof(IKeyboardProvider), new Tesla.Windows.Input.WindowsKeyboardProvider()); * Engine.Services.AddService(typeof(IMouseProvider), new Tesla.Windows.Input.WindowsMouseProvider()); * break;*/ default: throw new TeslaException("Platform not supported"); } //Set renderer/platform _renderer = renderSystem.Renderer; _platform = platform; _clearColor = Color.CornflowerBlue; //Create the window and the host we'll be running it from _window = new Window(pp); _window.ClientSizeChanged += new EventHandler(ResizeViewport); _host = Engine.Services.GetService <IWindowProvider>().CreateWindowHost(_window); //Create the camera Camera camera = new Camera(new Viewport(0, 0, _window.ClientBounds.Width, _window.ClientBounds.Height)); camera.Position = new Vector3(0, 0, 200f); camera.LookAt(Vector3.Zero, Vector3.Up); camera.SetProjection(45f, 1.0f, 500.0f); camera.Update(); _renderer.CurrentCamera = camera; //Setup input _inputLayer = new InputLayer(); Mouse.Handle = _window.Handle; Mouse.SetPosition(pp.BackBufferWidth / 2, pp.BackBufferHeight / 2); FirstPersonControl control = new FirstPersonControl(camera, _inputLayer); _inputLayer.RegisterTrigger(new InputTrigger(new KeyPressedCondition(Keys.Escape, false), new InputAction(delegate(GameTime time) { Exit(); }))); _inputLayer.RegisterTrigger(new InputTrigger(new KeyPressedCondition(Keys.Space, false), new InputAction(delegate(GameTime time) { _window.IsFullScreen = !_window.IsFullScreen; }))); _inputLayer.RegisterTrigger(new InputTrigger(new KeyPressedCondition(Keys.N, false), new InputAction(delegate(GameTime time) { ToggleDebugNormals(); }))); _inputLayer.RegisterTrigger(new InputTrigger(new KeyPressedCondition(Keys.B, false), new InputAction(delegate(GameTime time) { ToggleDebugBounding(); }))); _inputLayer.RegisterTrigger(new InputTrigger(new KeyPressedCondition(Keys.M, false), new InputAction(delegate(GameTime time) { ToggleWireFrame(); }))); _inputLayer.RegisterTrigger(new InputTrigger(new KeyPressedCondition(Keys.V, false), new InputAction(delegate(GameTime time) { ToggleWireFrameSolid(); }))); _inputLayer.RegisterTrigger(new InputTrigger(new KeyPressedCondition(Keys.F4, false), new InputAction(delegate(GameTime time) { ToggleInstructions(); }))); //Setup content manager switch (platform) { case RenderSystemPlatform.Direct3D10: _content = new ContentManager(new MultiFileResourceLocator(Path.Combine(ResourceUtils.TitlePath, "Content"), Path.Combine(ResourceUtils.TitlePath, "Content//D3D10"))); _content.RegisterLoader(new Tesla.Direct3D10.Content.Loaders.D3D10EffectLoader()); break; case RenderSystemPlatform.XNA4: _content = new ContentManager(new MultiFileResourceLocator(Path.Combine(ResourceUtils.TitlePath, "Content"), Path.Combine(ResourceUtils.TitlePath, "Content//XNA4"))); // _content.RegisterLoader(new Tesla.Xna.Content.Loaders.XNAEffectLoader()); break; } _content.RegisterLoader(new DDSLoader()); _content.RegisterLoader(new PNGLoader()); _content.RegisterLoader(new JPGLoader()); _content.RegisterLoader(new BMPLoader()); _content.RegisterLoader(new DXSLoader()); _content.RegisterLoader(new BMFontLoader()); //Setup resources for instruction GUI _instructionTex = new Texture2D(1, 1); _instructionTex.SetData <Color>(new Color[] { Color.Black }); _spriteBatch = new SpriteBatch(renderSystem); _instructionFont = _content.Load <SpriteFont>("Fonts//comicsans.fnt"); _wireFrameSolidMat = ContentManager.Load <Material>("BasicColor.tem").Clone(); _wireFrameSolidMat.SetRenderState(RasterizerState.CullNoneWireframe); _wireFrameSolidMat.SetParameter("DiffuseColor", Color.DarkRed); //Create the scene graph _rootNode = new Node("Scene"); //Simple point light PointLight pl = new PointLight(); pl.Attenuate = false; pl.Position = new Vector3(-100, 75, 100); pl.Ambient = Color.Black; _rootNode.AddLight(pl); LoadContent(); }
public void Spawn() { print("Spawning!"); Camera.main.transform.rotation = Quaternion.Euler(0f, 0f, 0f); Camera.main.transform.position = Vector3.zero; Transform transform = /*Network.*/ Instantiate(player, gameObject.transform.position, gameObject.transform.rotation /*, 0*/); /*if (PlayerPrefs.GetString("Username") == "Kritz") * { * networkView.RPC("SetPlayerTexture", 6, new object[] * { * transform.networkView.viewID, * "Kritz" * }); * } * else * { * networkView.RPC("SetPlayerTexture", 6, new object[] * { * transform.networkView.viewID, * Random.Range(1, 8) + "staff" * }); * }*/ menu component = Camera.main.GetComponent <menu>(); MouseLook component2 = Camera.main.GetComponent <MouseLook>(); FollowGameObject component3 = Camera.main.GetComponent <FollowGameObject>(); foreach (object obj in transform.transform) { Transform transform2 = (Transform)obj; foreach (object obj2 in transform2.transform) { Transform transform3 = (Transform)obj2; transform3.GetComponent <MeshRenderer>().enabled = false; } transform2.GetComponent <MeshRenderer>().enabled = false; } component.enabled = false; component.currentMenu = menu.MenuGUIStates.pauseMenu; component2.enabled = true; component3.follow = transform.gameObject; component3.enabled = true; /*transform.networkView.RPC("SetUsername", 6, new object[] * { * transform.GetChild(0).FindChild("Username").networkView.viewID, * PlayerPrefs.GetString("Username") * }); * component.networkView.RPC("GetPlayerUsername", 0, new object[] * { * Network.player.externalIP, * PlayerPrefs.GetString("Username") * });*/ /*if (PlayerPrefs.GetFloat("sensitivity") == 0f) * { * PlayerPrefs.SetFloat("sensitivity", 10f); * } * component2.sensitivityX = PlayerPrefs.GetFloat("sensitivity"); * component2.sensitivityY = component2.sensitivityX;*/ FirstPersonControl component4 = transform.GetComponent <FirstPersonControl>(); component4.cam = Camera.main; Cursor.visible = true; }
private void Update() { usingRightHandObject = false; usingLeftHandObject = false; if (beingHeld) { if (!control) { control = GameObject.Find("Player(Mine)").GetComponent <FirstPersonControl>(); } if (Input.GetButton("Fire2") && Input.GetButton("RightHand") && !usingLeftHandObject) { holdingRightHandObject = true; if (Input.GetButton("RightHand") && beingUsed) { usingRightHandObject = true; } if (Input.GetButtonDown("Fire1") && !Input.GetButton("LeftHand")) { usingRightHandObject = true; if (beingUsed) { RaycastHit raycastHit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out raycastHit, 6f, layerMask)) { print("Won't exit"); } if (raycastHit.transform != transform) { print("Will exit"); stopUsingObject = true; } } } } else { usingRightHandObject = false; holdingRightHandObject = false; } if (Input.GetButton("Fire1") && Input.GetButton("LeftHand") && !usingRightHandObject) { holdingLeftHandObject = true; if (Input.GetButton("LeftHand") && beingUsed) { usingLeftHandObject = true; } if (Input.GetButtonDown("Fire2") && !Input.GetButton("RightHand")) { usingLeftHandObject = true; RaycastHit raycastHit2; if (beingUsed && Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out raycastHit2)) { if (raycastHit2.transform != transform) { print("Will exit"); stopUsingObject = true; } else { print("Won't exit"); } } } } else { usingLeftHandObject = false; holdingLeftHandObject = false; } } if ((usingRightHandObject || usingLeftHandObject) && !beingUsed) { beingUsed = true; /*Camera.main.GetComponent<MouseLook>().enabled = false; * Cursor.lockState = CursorLockMode.None;*/ if (pencil == null) { GameObject gameObject = Instantiate(pencilPrefab, transform.position, transform.rotation) as GameObject; pencil = gameObject.transform; } else { pencil.transform.rotation = transform.rotation; pencil.transform.position = transform.position; } control.setObjectCollisions(false /*, gameObject*/); } if ((stopUsingObject || !beingHeld) && beingUsed) { beingUsed = false; /*Camera.main.GetComponent<MouseLook>().enabled = true; * Cursor.lockState = CursorLockMode.Locked;*/ Destroy(pencil.gameObject); if (!GetComponent <Collider>().enabled) { control.setObjectCollisions(true /*, gameObject*/); } } if (beingUsed) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit3; if (Physics.Raycast(ray, out raycastHit3, 5f, layerMask)) { pencil.position = raycastHit3.point; } else { Vector3 cursorVector = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1.5f); cursorVector = Camera.main.ScreenToWorldPoint(cursorVector); pencil.position = cursorVector; } } stopUsingObject = false; }