// Start is called before the first frame update void Start() { mainController = (FirstController)SSDirector.GetInstance().CurrentSenceController; this.leftLandModel = mainController.leftLandController.GetLandModel(); this.rightLandModel = mainController.rightLandController.GetLandModel(); this.boatModel = mainController.boatController.GetBoatModel(); }
// Start is called before the first frame update void Start() { mainController = (FirstController)SSDirector.GetInstance().CurrentSceneController; this.leftShoreModel = mainController.leftShoreController.GetShore(); this.rightShoreModel = mainController.rightShoreController.GetShore(); this.boatModel = mainController.boatController.GetBoatModel(); }
public void setGameObject(FirstController other) { if (gameobject == null) { gameobject = other; } }
public List <GameObject> GetPatrols() { firstController = SSDirector.getInstance().currentScenceController as FirstController; if (!isProduce) { int index = 0; float[] posZ = { 3.75f, -3.75f }; float[] posX = { 3.75f, -3.75f }; for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { if (posX[j] > 0 && posZ[i] > 0) { continue; } PatrolPos[index++] = new Vector3(posX[j], 0, posZ[i]); } } for (int i = 0; i < 3; i++) { GameObject patrol = Instantiate(Resources.Load <GameObject>("Prefabs/Patrol")); patrol.transform.parent = firstController.plane.transform; patrol.transform.position = PatrolPos[i]; patrol.GetComponent <Patrol>().sign = i + 1; patrol.GetComponent <Patrol>().startPos = PatrolPos[i]; used.Add(patrol); } isProduce = true; } return(used); }
void Awake () { usedDisk = new List<DiskData> (); freeDisk = new List<DiskData> (); number = 0; sceneController = Singleton<FirstController>.Instance; }
private void OnDeath() { // Set the flag so that this function is only called once. m_Dead = true; // Move the instantiated explosion prefab to the tank's position and turn it on. m_ExplosionParticles.transform.position = transform.position; m_ExplosionParticles.gameObject.SetActive(true); // Play the particle system of the tank exploding. m_ExplosionParticles.Play(); // Play the tank explosion sound effect. m_ExplosionAudio.Play(); // Turn the tank off. gameObject.SetActive(false); Director director = Director.GetInstance(); FirstController fc = (FirstController)director.CurrentScenceController; if (isAI) { fc.AddScore(); } else { fc.GameOver(); } }
public override void Start() { // this.gameobject.GetComponent<Animator>().SetBool("run", true); data = this.gameobject.GetComponent <PatrolData>(); sceneController = SSDirector.GetInstance().currentSceneController as FirstController; enable = true; }
internal void setFirstController(FirstController gom) { if (null == firstSceneController) { firstSceneController = gom; } }
// Use this for initialization void Start() { roomHelper = new RoomHelper(null, RoomType.LivingRoom); rt = new List <GameObject> (); rt.Add(create()); current = 0; //initializing buttons nextButton = GameObject.Find("NextRoomButton").GetComponent <Button> (); nextButton.onClick.AddListener(() => HandleNextRoomClick()); prevButton = GameObject.Find("PrevRoomButton").GetComponent <Button> (); prevButton.onClick.AddListener(() => HandlePreviousRoomClick()); newButton = GameObject.Find("NewRoomButton").GetComponent <Button> (); newButton.onClick.AddListener(() => HandleNewRoomClick()); deleteButton = GameObject.Find("DeleteRoomButton").GetComponent <Button> (); deleteButton.onClick.AddListener(() => HandleDeleteRoomClick()); recolorButton = GameObject.Find("RegenButton").GetComponent <Button> (); recolorButton.onClick.AddListener(() => HandleRecolorClick()); FirstController.getGlobalFirstController().undoButton.onClick.AddListener(() => HandleUndoClick()); /*GameObject secGameController = (GameObject)GameObject.Instantiate (firstGameControllerPrefab, new Vector3(0,0,7), Quaternion.identity); * secGameController.transform.SetParent (this.transform); * rooms.Add (secGameController.GetComponent<GameController>());*/ }
// Use this for initialization void Start() { myobj = SSDirector.getInstance().currentSceneController as FirstController; actions = SSDirector.getInstance().currentSceneController as IUserAction; //mytext = this.transform.Find("Canvas").Find("mytext").GetComponent<Text>(); c = ""; }
// Use this for initialization void Start() { scene_controller = (FirstController)Director.getInstance().currentSceneController; moveToLeft = MoveToAction.GetAction(new Vector3(-1, 0, 0), 1); moveToRight = MoveToAction.GetAction(new Vector3((float)1.5, 0, 0), 1); teleportTo = TeleportAction.GetAction(new Vector3(0, 0, 0)); }
public void TestGetViewWithOtherValue() { FirstController r = new FirstController(); ViewResult v = r.GetView(1) as ViewResult; Assert.AreEqual("View2", v.ViewName); }
public void TestDetailsForViewResult() { FirstController contro1 = new FirstController(); var result1 = contro1.Details(2) as ViewResult; Assert.AreEqual("Details", result1.ViewName); }
public void TestAction2() { FirstController t = new FirstController(); ViewResult r = t.Action2() as ViewResult; Assert.AreEqual("xxx", r.ViewData["Name"]); }
public void TestDivision() { FirstController objMath = new FirstController(); int Result = objMath.Devide(10, 0); Assert.AreEqual(10, Result); }
public void TestGetViewWith0() { FirstController r = new FirstController(); ViewResult v = r.GetView(0) as ViewResult; Assert.AreEqual("View1", v.ViewName); }
void Start() { myobj = SSDirector.getInstance().currentSceneController as FirstController; currentSide = 0; count = 0; sideNum = Random.Range(3, 6); currentSide = 0; oldpos = transform.position; MoveSpeed = 1; isCatching = false; if (sideNum == 3) { posSet = new Vector3[] { new Vector3(2, 0, 0), new Vector3(-1, 0, 2), new Vector3(-1, 0, -2) }; } else if (sideNum == 4) { posSet = new Vector3[] { new Vector3(2, 0, 0), new Vector3(0, 0, 2), new Vector3(-2, 0, 0), new Vector3(0, 0, -2) }; } else if (sideNum == 5) { posSet = new Vector3[] { new Vector3(2, 0, 0), new Vector3(0, 0, 1), new Vector3(-1, 0, 1), new Vector3(-1, 0, -1), new Vector3(0, 0, -1) }; } }
internal void setGameModel(FirstController _myController) { if (myController == null) { myController = _myController; } }
internal void setController(FirstController fir) { if (sceneController == null) { sceneController = fir; } }
void Start() { sceneController = (FirstController)SSDirector.GetInstance().CurrentSceneController; srcCoastModel = sceneController.SrcCoastController.GetCoastModel(); desCoastModel = sceneController.DesCoastController.GetCoastModel(); boatModel = sceneController.boatController.GetBoatModel(); }
internal void setController(FirstController fir) { if (controll == null) { controll = fir; } }
public override void dismiss(State nextState, bool shouldPop) { FirstController.getGlobalFirstController().dDeleteButtonClicked.Remove(onDelete); FirstController.getGlobalFirstController().dFurniturePicked.Remove(onSelectedFurniture); base.dismiss(nextState, shouldPop); }
public void TestDetailsForRedirect() { FirstController contro = new FirstController(); var result = contro.Details(-1) as RedirectToRouteResult; Assert.AreEqual("Index", result.RouteValues["Action"]); Assert.AreEqual("HomeController", result.RouteValues["Controller"]); }
protected override void die(State nextState, bool shouldPop) { //copy tempcSt to controller.cSt controller.cSt.pushStack(tempcSt); FirstController.getGlobalFirstController().undoButtonFS.gameObject.SetActive(false); undoButton.SetActive(true); base.die(nextState, shouldPop); }
// Use this for initialization public override void Start() { scene_controller = (FirstController)Director.getInstance().currentSceneController; scene_controller.boat.setStatus(true); Animator anima = gameobject.GetComponent <Animator> (); anima.SetInteger("AnimState", 0); }
void OnTriggerEnter(Collider collider) { controller = Director.getInstance().currentSceneController as FirstController; if (collider.gameObject.transform.parent != null && collider.gameObject.transform.parent.tag == "Player") { controller.playerArea = areaNum; } }
public override void Enter() { if (FirstController.getGlobalFirstController() != null) { FirstController.getGlobalFirstController().dFurnitureDragged.Add(onFurnitureDragged); } base.Enter(); }
void OnTriggerEnter(Collider collider) { if (collider.gameObject.tag == "Player") { FirstController firstController = SSDirector.GetInstance().CurrentScenceController as FirstController; firstController.wall_sign = sign; } }
protected void Start() { SceneController = (FirstController)Director.GetInstance().CurrentScenceController; SceneController.actionManager = this; //moveToA = CCMoveToAction.GetSSAction(new Vector3(-5, 1, 0), 5f); //this.RunAction(SceneController.boat.boat, moveToA, this); }
public override void dismiss(State nextState, bool shouldPop) { if (FirstController.getGlobalFirstController() != null) { FirstController.getGlobalFirstController().dFurnitureDragged.Remove(onFurnitureDragged); } base.dismiss(nextState, shouldPop); }