Пример #1
0
        public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Random random = new Random();
            var    rocket = new FireworksRocket(player, world, this, random);

            rocket.KnownPosition       = blockCoordinates;
            rocket.KnownPosition      += faceCoords + new Vector3(0, 0.01f, 0);
            rocket.KnownPosition.Yaw   = random.Next(360);
            rocket.KnownPosition.Pitch = -1 * (float)(90f + (random.NextDouble() * Spread - Spread / 2));
            rocket.BroadcastMovement   = true;
            rocket.DespawnOnImpact     = true;
            rocket.SpawnEntity();
        }
Пример #2
0
        public override void PlaceBlock(Level world, Player player, BlockCoordinates blockCoordinates, BlockFace face, Vector3 faceCoords)
        {
            Random random = new Random();
            var    rocket = new FireworksRocket(player, world, this, random);

            rocket.KnownPosition       = blockCoordinates;
            rocket.KnownPosition      += faceCoords + new Vector3(0, 0.01f, 0);
            rocket.KnownPosition.Yaw   = random.Next(360);
            rocket.KnownPosition.Pitch = -1 * (float)(90f + (random.NextDouble() * Spread - Spread / 2));
            rocket.BroadcastMovement   = true;
            rocket.DespawnOnImpact     = true;
            rocket.SpawnEntity();

            if (player.GameMode == GameMode.Survival)
            {
                var itemInHand = player.Inventory.GetItemInHand();
                itemInHand.Count--;
                player.Inventory.SetInventorySlot(player.Inventory.InHandSlot, itemInHand);
            }
        }