// Start is called before the first frame update void Start() { DontDestroyOnLoad(gameObject); Instance = this; databaseAPI = GetComponent<FirebaseMgr>(); authAPI = GetComponent<AuthAPI>(); SceneManager.LoadScene(1); }
void Awake() { _dbMgr = FirebaseMgr.Instance; _dbMgr.Initialize(this); //_uiMgr = UIManager.Instance; //_uiMgr.Initialize(); DontDestroyOnLoad(gameObject); //SceneManager.LoadScene("Calendar"); _user = new User(); // _calendar = GameObject.Find("FlatCalendar").GetComponent<FlatCalendar>(); _dbMgr.AutoLogin(); }