Пример #1
0
    public static void CompleteTutorial(TutorialData tutData, int seeTime = 1)
    {
        if (!HasSeenTutorial(tutData))
        {
            if (!data.finishedTutorials.ContainsKey(tutData.Id))
            {
                data.finishedTutorials.Add(tutData.Id, 0);
            }
            data.finishedTutorials[tutData.Id] += 1;
            if (!cacheHasSeenTutorial.ContainsKey(tutData.Id))
            {
                cacheHasSeenTutorial.Add(tutData.Id, 0);
            }
            cacheHasSeenTutorial[tutData.Id] = data.finishedTutorials[tutData.Id];
            TutorialManager.activeTutorials.Remove(tutData.Id);

            if (tutData.saveOnDone)
            {
                TutorialManager.Save();
            }
            isShowing = false;
            onCompleteTutorial?.Invoke(tutData);
            FirebaseManager.LogEvent($"Tutorial_Done_{tutData.Id}");
        }
    }
Пример #2
0
    private void OnDestroy()
    {
        FirebaseManager manager = GetComponent <FirebaseManager>();

        manager.OnSignIn       -= OnSignedIn;
        manager.OnRetrieveData -= OnGetDatabaseData;
    }
 private void SetupFirebase()
 {
     _firebaseManager = new FirebaseManager();
     _firebaseManager.Init(() => {
         _invites = new Invites();
     });
 }
    public void SubmitNewPlayerScore(int newScore)
    {
        // If newScore is greater than playerProgress.highestScore, update playerProgress with the new value and call SavePlayerProgress()
        if (newScore > playerProgress.highestScore)
        {
            playerProgress.highestScore = newScore;

            FirebaseManager.getInstance().getGameData((result, msg) => {
                if (result == null)
                {
                    print("Get avatar shop state from database failed!");
                }
                else
                {
                    result.multiPlayerPoints = newScore;

                    // also saving high score to firebase
                    DataManager.getInstance().updateGameData(result, (resultBool, message) => {
                        if (resultBool)
                        {
                            Debug.Log("Update high score SUCCESS");
                        }
                        else
                        {
                            Debug.LogWarning("Update high score failed from database! " + message);
                        }
                    });
                }
            });


            SavePlayerProgress();
        }
    }
Пример #5
0
    void Start()
    {
        // ---------Initialization of the variables --------------
        objects       = new GameObject[columnLength * rowLength];
        qObjects      = new Queue <GameObject> [columnLength];
        newInColumn   = new int[columnLength];
        visited       = new bool[columnLength * rowLength];
        spawnLocation = new Vector3[columnLength];

        objectCurrentPosition = new Dictionary <GameObject, Vector3>();
        objectNewPosition     = new Dictionary <GameObject, Vector3>();


        height = Camera.main.orthographicSize * 2;
        width  = height * Screen.width / Screen.height;       // basically height * screen aspect ratio

        for (int i = 0; i < qObjects.Length; ++i)
        {
            qObjects[i] = new Queue <GameObject>();
        }

        firebaseManager = FindObjectOfType <FirebaseManager>();

        // ----- End of Initialization --------

        SetUpMaterialsArray();

        // Initial cloning of the prefabs.
        Init();
    }
Пример #6
0
    /// <summary>
    /// saving changes to app data to firebase database
    /// </summary>
    /// <param name="newAppData">app data (optional)</param>
    /// <param name="callback">callback to notify caller when task is finished (optional)</param>
    public void updateGameData(AppData newAppData = null, Action <bool, string> callback = null)
    {
        // save default to firebase when avatar is null
        if (newAppData != null)
        {
            this.data = newAppData;
        }
        if (data == null)
        {
            if (callback != null)
            {
                callback(false, "no default data to be saved");
            }
            return;
        }

        var fbMgr = FirebaseManager.getInstance();

        fbMgr.saveGameData(this.data, (result, msg) =>
        {
            Debug.Log("dataMgr.saveAvatarData: " + result + ", " + msg);
            if (callback != null)
            {
                callback(result, msg);
            }
        });
    }
    // End challenge and upload score
    public void EndChallenge()
    {
        questionDisplay.SetActive(false);
        roundEndDisplay.SetActive(true);
        finalScoreDisplayText.text = "Score: " + playerScore.ToString();

        FirebaseManager.getInstance().getGameData((result, msg) => {
            if (result == null)
            {
                print("Get user data from database failed!");
            }
            else
            {
                result.challengePoints = playerScore;
                DataManager.getInstance().updateGameData(result, (resultBool, message) => {
                    if (resultBool)
                    {
                        Debug.Log("Update high score challenge mode SUCCESS");
                    }
                    else
                    {
                        Debug.LogWarning("Update high score challenge mode failed from database! " + message);
                    }
                });
            }
        });
    }
    // This function will be called when user clicks login
    void doLogin()
    {
        string          email    = inputAcc.text;
        string          password = inputPass.text;
        FirebaseManager fbMgr    = FirebaseManager.getInstance();

        fbMgr.doLogin(email, password, (result, msg) =>
        {
            Debug.Log("doLogin: "******", " + msg);
            if (result == false)
            {
                mytext.text = msg;
                popupNoUserRecord.SetActive(true);
            }

            if (result == true)
            {
                Debug.Log("login sucess, check user role");
                // TODO: decide student or teacher menu

                doCheckUserRole();
            }
            // show error message
        });
    }
Пример #9
0
    void Awake()
    {
        instance  = this;
        connected = false;
        //Check that all of the necessary dependencies for Firebase are present on the system
        FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
        {
            dependencyStatus = task.Result;
            if (dependencyStatus == DependencyStatus.Available)
            {
                //If they are avalible Initialize Firebase
                InitializeFirebase();
            }
            else
            {
                Debug.LogError("Could not resolve all Firebase dependencies: " + dependencyStatus);
            }
        });

        var obj = FindObjectsOfType <FirebaseManager>();

        if (obj.Length == 1)
        {
            DontDestroyOnLoad(gameObject);
        }

        else
        {
            Destroy(gameObject);
        }
    }
Пример #10
0
    void Start()
    {
        // Get firebase manager instance
        firebase = new FirebaseManager();

        // Get necessary GameObjects and Scripts
        foods     = GameObject.FindGameObjectsWithTag("Food");
        qaHandler = FindObjectOfType <QAHandler>();
        arOrigin  = FindObjectOfType <ARSessionOrigin>();

        // Initialization
        placed             = false;
        validPlacementPose = false;
        wonGame            = false;

        // TODO: Remove healthbar code
        HealthBar.fillAmount = startHealth;
        health = startHealth;

        // Hide all 3d objects in scene
        ShowFood(false);
        pet.SetActive(false);
        petPlane.SetActive(false);

        // Show Scanning text
        timerText.SetText("Scanning...");

        // Hide View Question Button
        QuestionButton.gameObject.SetActive(false);

        // Load Class Data
        loadClassData();
    }
Пример #11
0
    /// <summary>
    /// an interface for all pages to access user's app data
    /// </summary>
    /// <param name="callback">callback to notify caller when task is finished (optional</param>
    /// <param name="forceReload">to indicate force reload is needed</param>
    public void getGameData(Action <AppData, string> callback = null, bool forceReload = false)
    {
        if (data != null && !forceReload)
        {
            if (callback != null)
            {
                callback(data, "load from memory");
            }
            return;
        }

        // call firebase manager to load data
        data    = null;
        loading = true;
        var fbMgr = FirebaseManager.getInstance();

        fbMgr.getGameData((newData, msg) =>
        {
            // firebase return data, update game data
            loading = false;
            if (newData != null)
            {
                this.data = newData;
            }
            // if newData == null => it means error has happended

            // relay data back to requester via callback
            if (callback != null)
            {
                callback(this.data, msg);
            }
        });
    }
Пример #12
0
    public void Update()
    {
        //Just add a jump if up is pressed
        if (ArcadeKeymap.player1.up.isDown)
        {
            jumps.Add(new Jump {
                time = Time.time, randNum = Random.value
            });
        }

        //If the user has pressed the a key, then push data
        //to firebase
        if (ArcadeKeymap.player1.A.isDown)
        {
            //Just push the data
            FirebaseManager.PushList <Jump>(firebaseSettings, jumps, (firebase, snapshot) =>
            {
                //Log the response
                Debug.Log("<b>response:</b> " + snapshot.RawJson);
            });
        }

        //Has escape been pressed? If so.. then exit
        if (ArcadeKeymap.player1.buttonExit.isDown)
        {
            ArcadeGame.exit();
        }
    }
Пример #13
0
    void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        //Debug.Log( "CheckAndFixDependenciesAsync", gameObject );

        FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
        {
            var dependencyStatus = task.Result;
            if (dependencyStatus == DependencyStatus.Available)
            {
                FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://bitflow-a5e50.firebaseio.com/");
                Ref         = FirebaseDatabase.DefaultInstance.GetReference("");
                Initialized = true;
            }
            else
            {
                Debug.LogError($"Could not resolve all Firebase dependencies: {dependencyStatus}");
            }
        });
    }
Пример #14
0
    private void Awake()
    {
        FirebaseManager manager = GetComponent <FirebaseManager>();

        manager.OnSignIn       += OnSignedIn;
        manager.OnRetrieveData += OnGetDatabaseData;
    }
Пример #15
0
        private void Start()
        {
            isPushMode          = true;
            isTeamColorMode     = false;
            slider_Factor.value = factor;
            text_Factor.text    = $"x{factor:F1}";

            DOTween.Init();

            RefreshUserInfoUI();

            SoundManager.instance.PlayBGM(Global.E_SOUND.BGM_LOBBY);

            FirebaseManager.Get().LogEvent("Login");

            if (UserInfoManager.Get().GetUserInfo().needSeasonReset)
            {
                ShowMessageBox(LocalizationManager.GetLangDesc("Seasonpass_Endseason"),
                               LocalizationManager.GetLangDesc("Seasonpass_Endseason"),
                               seasonEndPopup.Initialize);
            }

            // TDataShopProductList data;
            // if (TableManager.Get().ShopProductList.GetData(pd => pd.isShow == true, out data))
            // {
            //     Debug.Log(data.googleProductId + ", " + data.appleProductId);
            // }

            HideAnotherPanel();

            canvasWidth = ((RectTransform)transform).sizeDelta.x;
            ((RectTransform)arrPanels[0].transform).offsetMin = new Vector2(-canvasWidth * 2,
                                                                            ((RectTransform)arrPanels[0].transform).offsetMin.y);
            ((RectTransform)arrPanels[0].transform).offsetMax = new Vector2(-canvasWidth * 2,
                                                                            ((RectTransform)arrPanels[0].transform).offsetMin.y);
            canvasWidth = ((RectTransform)transform).sizeDelta.x;
            ((RectTransform)arrPanels[1].transform).offsetMin = new Vector2(-canvasWidth,
                                                                            ((RectTransform)arrPanels[1].transform).offsetMin.y);
            ((RectTransform)arrPanels[1].transform).offsetMax = new Vector2(-canvasWidth,
                                                                            ((RectTransform)arrPanels[1].transform).offsetMin.y);
            canvasWidth = ((RectTransform)transform).sizeDelta.x;
            ((RectTransform)arrPanels[3].transform).offsetMin = new Vector2(canvasWidth,
                                                                            ((RectTransform)arrPanels[3].transform).offsetMin.y);
            ((RectTransform)arrPanels[3].transform).offsetMax = new Vector2(canvasWidth,
                                                                            ((RectTransform)arrPanels[3].transform).offsetMin.y);
            canvasWidth = ((RectTransform)transform).sizeDelta.x;
            ((RectTransform)arrPanels[4].transform).offsetMin = new Vector2(canvasWidth * 2,
                                                                            ((RectTransform)arrPanels[4].transform).offsetMin.y);
            ((RectTransform)arrPanels[4].transform).offsetMax = new Vector2(canvasWidth * 2,
                                                                            ((RectTransform)arrPanels[4].transform).offsetMin.y);
            mainPagePosX = new float[] { canvasWidth * 2, canvasWidth, 0, -canvasWidth, -canvasWidth * 2 };
            Click_MainButton(2);

            if (listADReward.Count > 0)
            {
                AddReward(listADReward.ToArray(), btn_PlayBattle.transform.position);

                listADReward.Clear();
            }
        }
    /// <summary>
    /// Initializes this class
    /// </summary>
    private void Awake()
    {
        // Allows this instance to behave like a singleton
        Instance = this;

        navManager      = GameObject.Find("Managers").GetComponent <NavManager>();
        firebaseManager = GameObject.Find("Managers").GetComponent <FirebaseManager>();
    }
 public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
 {
     // A product purchase attempt did not succeed. Check failureReason for more detail. Consider sharing
     // this reason with the user to guide their troubleshooting actions.
     Debug.Log(string.Format("OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason));
     FirebaseManager.LogCrashlytics(failureReason.ToString());
     FirebaseManager.LogException(new Exception("IAP Purchase Failed"));
 }
Пример #18
0
 IEnumerator LoadLoginAsyn()
 {
     while (!FirebaseManager.Instance().newUserSet)
     {
         yield return(new WaitForSeconds(0.5f));
     }
     SceneManager.LoadScene("Login");
 }
Пример #19
0
 // Initializes everything needed for the script.
 private void Start()
 {
     firebaseManager = FindObjectOfType <FirebaseManager>();
     if (!firebaseManager)
     {
         Debug.LogError(gameObject + " couldn't find FirebaseManager");
     }
 }
Пример #20
0
 IEnumerator sc()
 {
     while (!FirebaseManager.Instance().writeUserComplete)
     {
         yield return(new WaitForSeconds(0.1f));
     }
     SceneManager.LoadScene("ChatingScene");
 }
 // UI button actions
 public void Approve()
 {
     if (cq == null)
     {
         return;
     }
     FirebaseManager.getInstance().doApproveQuestion(cq, true, callback);
 }
Пример #22
0
    public static void ShowError(string msg, string placementName)
    {
        string text = string.Format("There was a problem displaying this ads. {0}. Please try again later.", msg);

        //Manager.Add(PopupController.POPUP_SCENE_NAME, new PopupData(PopupType.OK, text));
        Manager.Add(PopupWithImageController.POPUP_SCENE_NAME, new PopupWithImageData(PopupType.OK, text).SetImagePath(Const.DIALOG_ICON_OPPS_PATH));
        FirebaseManager.LogEvent($"AdsError_{placementName}", "message", msg);
    }
 //method to save created report to database
 public void savejReport(jReport report)
 {
     //save generated report to the database
     FirebaseManager.getInstance().saveReport(report, (result, msg) =>
     {
         Debug.Log(msg);
     });
 }
Пример #24
0
 public void IncreaseLevel(Text text, FirebaseManager firebaseManager)
 {
     User.user.Level           += 1;
     User.user.LootBoxes       += 1;
     User.user.ExperienceToNext = User.user.Level * 100;
     User.user.Experience       = User.user.ExperienceToNext - User.user.Experience;
     text.text = User.user.Level.ToString();
     firebaseManager.UpdateDatabaseValues();
 }
Пример #25
0
 public void OnNewAccount()
 {
     FirebaseManager.CreateNewPlayer(
         email.text,
         username.text,
         pwd.text,
         this
         );
 }
Пример #26
0
 // Use this for initialization
 void Start()
 {
     if (!isServer)
     {
         return;
     }
     manager = GetComponent <FirebaseManager>();
     rb      = GetComponent <Rigidbody>();
 }
Пример #27
0
 public void ShowMenuWinner()
 {
     menuWinner.SetActive(true);
     chronometer.Pause();
     textTime.text = chronometer.Time.ToString();
     buttonPause.SetActive(false);
     FirebaseManager.SaveMissionStats(
         new MissionStats(chronometer.Time, CompletionType.Completed, 10));
 }
    // This function will request to reset the password of the user
    void doResetPassword()
    {
        mytext = inputAcc.text;
        FirebaseManager fbMgr = FirebaseManager.getInstance();

        fbMgr.forgetPassword(mytext);
        popupforgetpassword.SetActive(false);
        popup.SetActive(true);
    }
Пример #29
0
 private void OnDestory()
 {
     _auth = null;
     _app  = null;
     if (_instance == this)
     {
         _instance = null;
     }
 }
Пример #30
0
    /// <summary>
    /// getter method to retrieve singlton instance of firebase manager
    /// </summary>
    /// <returns>firebase manager instance</returns>
    static public FirebaseManager getInstance()
    {
        if (instance == null)
        {
            instance = new FirebaseManager();
        }

        return(instance);
    }