public static void NextTurn() { int index = 0; // Find which index we are for (int i = 0; i < arrayOfUserUids.Length; i++) { if (arrayOfUserUids[i] == turnUid) { index = i; break; } } // Find new uid index++; if (index > 1) { index = 0; } string newTurnUid = arrayOfUserUids[index]; Debug.Log("new uid before post: " + newTurnUid); ITurn newTurn = new ITurn(); newTurn.uid = newTurnUid; // post new turn FirebaseDatabase.PostJSON("turn/uid", newTurnUid, "ServerManager", "ProccedNextTurn", "ErrorNextTurn"); }
public void PostJSON() => FirebaseDatabase.PostJSON(pathInputField.text, valueInputField.text, gameObject.name, "DisplayInfo", "DisplayErrorObject");
public void Ready() { // get ready FirebaseDatabase.PostJSON("rooms/" + roomKey + "/players/" + FirebaseManager.currentUser.uid + "/ready", "true", gameObject.name, "OnReady", "OnError"); }