void GotSettings(Dictionary <string, object> settings, int group) { // apply settings to your game, eg: // SettingsManager.maxParticles = settings['max_particles'] Debug.Log("got new settings"); FirebaseConnection.GetInstance().PushGetSettings(); }
public void Update() { if (_updateNeeded == true && _callback != null) { var segmentConfig = _cachedSegmentConfig; var deviceInfo = _deviceInfo; try { var roundtripTime = Time.time - _startTime; Debug.LogFormat("autotune roundtrip: {0}", roundtripTime); _callback(segmentConfig.settings, segmentConfig.group_id); // should not happen but do not want to write null checks in code below this if (deviceInfo == null) { deviceInfo = new DeviceInfo(_sheetId, _buildVersion); } // device information data should reuse the same naming convention as DeviceInfo event var status = Analytics.CustomEvent("autotune.SegmentRequestInfo", new Dictionary <string, object>() { { "segment_id", segmentConfig.segment_id }, { "group_id", segmentConfig.group_id }, { "error", _isError }, { "player_override", _isPlayerOverride }, { "request_latency", roundtripTime }, { "model", deviceInfo.model }, { "ram", deviceInfo.ram }, { "cpu", deviceInfo.cpu }, { "cpu_count", deviceInfo.cpu_count }, { "gfx_name", deviceInfo.gfx_name }, { "gfx_vendor", deviceInfo.gfx_vendor }, { "screen", deviceInfo.screen }, { "dpi", deviceInfo.dpi }, { "gfx_ver", deviceInfo.gfx_ver }, { "gfx_shader", deviceInfo.gfx_shader }, { "max_texture_size", deviceInfo.max_texture_size }, { "os_ver", deviceInfo.os_ver }, { "platformid", deviceInfo.platformid }, { "app_build_version", _buildVersion }, { "plugin_version", AutoTuneMeta.version }, { "sheet_id", deviceInfo.sheet_id } }); Debug.Log("autotune.SegmentRequestInfo event status: " + status); FirebaseConnection.GetInstance().PushEventStatus(status); var dic = new Dictionary <string, object>() { { "segment_id", segmentConfig.segment_id }, { "group_id", segmentConfig.group_id }, { "error", _isError }, { "player_override", _isPlayerOverride }, { "request_latency", roundtripTime }, { "model", deviceInfo.model }, { "ram", deviceInfo.ram }, { "cpu", deviceInfo.cpu }, { "cpu_count", deviceInfo.cpu_count }, { "gfx_name", deviceInfo.gfx_name }, { "gfx_vendor", deviceInfo.gfx_vendor }, { "screen", deviceInfo.screen }, { "dpi", deviceInfo.dpi }, { "gfx_ver", deviceInfo.gfx_ver }, { "gfx_shader", deviceInfo.gfx_shader }, { "max_texture_size", deviceInfo.max_texture_size }, { "os_ver", deviceInfo.os_ver }, { "platformid", deviceInfo.platformid }, { "app_build_version", _buildVersion }, { "plugin_version", AutoTuneMeta.version }, { "sheet_id", deviceInfo.sheet_id } }; FirebaseConnection.GetInstance().PushAutotuneDic(dic); } catch (System.Exception e) { Debug.LogError(e); } finally { _isError = false; _updateNeeded = false; } } }