Пример #1
0
 // Update is called once per frame
 void FixedUpdate()
 {
     if (bullet == null && Input.GetButton("Fire1") && myrenderer.isVisible)
     {
         Vector3 position = new Vector3(
             gameObject.transform.position.x + controller.direction.x * asciiMap.CharacterWidth,
             gameObject.transform.position.y + controller.direction.y * asciiMap.CharacterHeight,
             gameObject.transform.position.z);
         GameObject prefab = (GameObject)Instantiate(prefabBullet, position, Quaternion.identity, prefabParent.transform);
         bullet = prefab.GetComponent <FireableObject> ();
         bullet.Fire(controller.direction);
     }
 }
Пример #2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        float currentTime = Time.time;

        if (currentTime - lastFireTime > (FireSpeed) && bullet == null && Input.GetButton("Fire1") && myrenderer.isVisible)
        {
            float characterWidth  = asciiMap.characterWidth;
            float characterHeight = asciiMap.characterHeight;

            direction = new Vector3(controller.direction.x, controller.direction.y, 0);
            if (direction.x > 0)
            {
                direction.x = 1;
            }
            else if (direction.x < 0)
            {
                direction.x = -1;
            }
            if (direction.y > 0)
            {
                direction.y = 1;
            }
            else if (direction.y < 0)
            {
                direction.y = -1;
            }
            Vector3    fireableStartPosition = new Vector3(gameObject.transform.position.x + (direction.x * characterWidth), gameObject.transform.position.y + (direction.y * characterHeight), 0);
            GameObject prefab = (GameObject)Instantiate(prefabBullet, fireableStartPosition, Quaternion.identity, prefabParent.transform);
            bullet = prefab.GetComponent <FireableObject> ();
            bullet.Fire(direction);
            //if (!audio.isPlaying) {
            aaudio.PlayOneShot(fireSound, 0.1F);
            //}
            lastFireTime = Time.time;
            if (colorChange != null)
            {
                colorChange.Restart();
            }
        }
        // make sure the audio stops if the bullet stops
        if (bullet == null && aaudio.isPlaying)
        {
            aaudio.Stop();
        }
    }