void Start() { anim = GetComponent <Animator>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); }
void Start() { randomPos = Random.Range(0, poses.Length); timeMovingTowards = Random.Range(minMovingTowards, maxMovingTowards); hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); if (targets == null) { targets = GameObject.FindGameObjectsWithTag("Player"); } }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); timeBtwFireSpit = startTimeBtwFireSpit; anim = GetComponent <Animator>(); enemy = GetComponent <Enemy>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); if (targets == null) { targets = GameObject.FindGameObjectsWithTag("Player"); } }
public void AddFire(FireTracker incomingFire) { fire.Add(incomingFire); }