public void MakePopupPanel() { if (!game.IsLocalPlayersTurn()) { return; } PopupManager popup = PopupManager.Instance; //This is going off the assumption that we currently only have one player at a time FireMan fireman = game.GetLocalFireman(); if (GetStatus() == DoorStatus.OPEN) { int cost = fireman.determineCost(ActionType.TOGGLE_DOOR); string msg = string.Format("Close Door: {0} AP", cost); popup.AddButton(msg, delegate { fireman.ToggleDoor(this); }); } else if (GetStatus() == DoorStatus.CLOSED) { int cost = fireman.determineCost(ActionType.TOGGLE_DOOR); string msg = string.Format("Open Door: {0} AP", cost); popup.AddButton(msg, delegate { fireman.ToggleDoor(this); }); } Vector2 position = gameObject.GetComponent <RectTransform>().anchoredPosition; //bad Sarah Vector3 rotation = gameObject.GetComponent <RectTransform>().rotation.eulerAngles; //if the edge is vertical, offset the popup by less if (rotation.Equals(Vector3.zero)) { position.x += 160; } else { position.x += 320; } popup.SetPositionAndShow(position); }
public void MakePopupPanel() { if (!game.IsLocalPlayersTurn()) { return; } PopupManager popup = PopupManager.Instance; Vector2 position = GetTransform().anchoredPosition; position.x += 160 + 150; position.y += 840 + 10; //This is going off the assumption that we currently only have one player at a time FireMan fireman = game.GetLocalFireman(); if (fireman == null) { Debug.Log("fireman is null!"); } if (game.status == GameStatus.MAIN_GAME) { foreach (POI poi in pois) { if (poi.GetStatus() == POIstatus.REVEALED && typeof(Victim).IsInstanceOfType(poi) && fireman.GetVictim() == null && fireman.GetLocation() == this) { popup.AddButton("Pickup Victim: 0 AP", delegate { fireman.Pickup((Victim)pois[0]); }); } } if (fireman.GetVictim() != null && fireman.GetLocation() == this) { popup.AddButton("Drop Victim: 0 AP", delegate { fireman.Drop(); }); } if (this.status == CellStatus.FIRE) { int cost1 = fireman.determineCost(ActionType.EXTINGUISH); string msg1 = string.Format("Putout Fire: {0} AP", cost1); popup.AddButton(msg1, delegate { fireman.ExtinguishFire(this); }); } else { int cost = game.PathFinder(this); string msg = string.Format("Move: {0} AP", cost); popup.AddButton(msg, delegate { fireman.Move(this); }); } if (this.status == CellStatus.SMOKE) { int cost1 = fireman.determineCost(ActionType.EXTINGUISH); string msg1 = string.Format("Putout Smoke: {0} AP", cost1); popup.AddButton(msg1, delegate { fireman.ExtinguishFire(this); }); } popup.SetPositionAndShow(position); } else if (game.status == GameStatus.SETUP) { if (this.kind == CellKind.OUTDOOR) { popup.AddButton("Select Starting Space", delegate { game.SetFiremanStartingSpace(fireman, this); }); popup.SetPositionAndShow(position); } else { Debug.Log("Please pick an outdoor cell"); } } }