private void HandleLaserShooting() { bool shoot = Input.GetButton("Fire1") || Input.GetButton("Fire2"); if (shoot) { FireLaserScript laser = GetComponent <FireLaserScript>(); if (laser != null) { laser.Shoot(false); } } }
// Awake is called when the script is loaded private void Awake() { //retrieve the weapon! laser = GetComponent <FireLaserScript>(); }
// Awake is called when the script is loaded private void Awake() { //retrieve the weapon! laser = GetComponent<FireLaserScript>(); }