private void HandleLaserShooting()
    {
        bool shoot = Input.GetButton("Fire1") || Input.GetButton("Fire2");

        if (shoot)
        {
            FireLaserScript laser = GetComponent <FireLaserScript>();
            if (laser != null)
            {
                laser.Shoot(false);
            }
        }
    }
Пример #2
0
 // Awake is called when the script is loaded
 private void Awake()
 {
     //retrieve the weapon!
     laser = GetComponent <FireLaserScript>();
 }
Пример #3
0
 // Awake is called when the script is loaded
 private void Awake()
 {
     //retrieve the weapon!
     laser = GetComponent<FireLaserScript>();
 }